Concept explainers
Explanation of Solution
Program code:
Card.java
//create a class Card
public class Card
{
//declare class variables
private static char suit;
private static int value;
//define a class method getSuit()
public static char getSuit()
{
//return the value of suit
return suit;
}
//define a class method setSuit()
public static void setSuit(char suit)
{
//set the value of suit
Card.suit = suit;
}
//define a class method getValue()
public static int getValue()
{
//return the value of value
return value;
}
//define a class method setValue()
public static void setValue(int value)
{
//set the value of value
Card.value = value;
}
}
Explanation:
The above snippet of code is used to create a class “Card”. In the code,
- Import the required header files.
- Define a class “Card”
- Declare the class variables “suit” and “value”.
- Define the “getSuit()” method.
- Return the value of “suit”
- Define the “setSuit()” method.
- Set the value of “suit”
- Define the “getValue()” method.
- Return the value of “value”
- Define the “setValue()” method.
- Set the value of “value”
PickTwoCards.java
//import the required files
import java.util.Random;
//define a class PickTwoCards
public class PickTwoCards
{
//declare class member variables
final static int CARDS_IN_SUIT = 13;
final static char[] suits = {'s','h','d','c'};
//define the main() method
public static void main(String args[])
{
//create the object of class Card
Card firstCardSelected = selectACard();
//print the statement
System.out.println("Your FIRST Card is Selected with::");
System.out.println("********************************");
//call the method getSuit()
System.out.println("Suit ::"+firstCardSelected.getSuit());
//call the method getValue()
System.out.println("Value ::"+firstCardSelected.getValue()+"\n");
//create the object of class Card
Card secondCardSelected = selectACard();
//print the statement
System.out.println("Your SECOND Card is Selected with::");
System.out.println("********************************");
//call the method getSuit()
System.out.println("Suit ::"+secondCardSelected.getSuit());
//call the method getValue()
System.out.println("Value ::"+secondCardSelected.getValue()+"\n");
}
//define a method selectACard()
public static Card selectACard()
{
//create the object of class Card
Card card = new Card();
//call the method setSuit()
card...
Trending nowThis is a popular solution!
Chapter 3 Solutions
EBK JAVA PROGRAMMING
- Word Sleuth Puzzle Programarrow_forwardMicrosoft Visual C# 7th edition. need help, please. Thanks In previous chapters, you created applications for Marshall’s Murals. Now, modify the version of the MarshallsRevenue program created in Chapter 5 so that after mural data entry is complete, the user is prompted for the appropriate number of customer names for both the interior and exterior murals and a code for each that indicates the mural style: L for landscape S for seascape A for abstract C for children’s O for other When a code is invalid, re-prompt the user for a valid code continuously. For example, if Y is input, output Y is not a valid code, and re-prompt the user until a valid code is entered. After data entry is complete, display a count of each type of mural. For example the output should be in the following format with the correct number next to each mural type: The interior murals scheduled are: Landscape 1 Seascape 2 Abstract 1 Children's 3 Other 9 The exterior murals scheduled are: Landscape 4 Seascape 0…arrow_forwardLook at the following statement: String city = "Asheville";Rewrite this statement so that city references a StringBuilder object instead of a String object.arrow_forward
- True or False: The String class’s replace method can replace individual characters, but cannot replace substrings.arrow_forwardName format: You must use String object and not StringBuffer or StringBuilder. Many documents use a specific format for a person's name. Write a program that take one Line as an input. Example: Scanner input = new Scanner(System.in); System.out.println(“Enter firstName middleName lastName separated by at least one blank, It may have more than one blank separating firstName middleName lastName."); Input sample : Pat Silly Doe || Note these are separated by at least one blank. String line = input.nextLine() Ex: If the input is: Pat Silly Doe the output is: Doe, P.S. If the input has the form: firstName lastName the output is: lastName, firstInitial. Ex: If the input is: Julia Clark the output is: Clark, J. Please submit the .java source file and the sample run in a text file. Thanksarrow_forwardMicrosoft Visual C# 7th edition, programming Exercise 8-2. I need help, please, thanks. Create a program for Smalltown Regional Airport Flights that accepts either an integer flight number or string airport code from the options in Figure 8-33. Pass the user’s entry to one of two overloaded GetFlightInfo() methods, and then display a returned string with all the flight details. For example, if 201 was input, the output would be: Flight #201 AUS Austin Scheduled at: 0710 (note that there should be two spaces between 'Austin' and 'Scheduled'). The method version that accepts an integer looks up the airport code, name, and time of flight; the version that accepts a string description looks up the flight number, airport name, and time. The methods return a message if the flight is not found. For example, if 100 was input, the output should be Flight #100 was not found. If no flights were scheduled for the airport code entered, for example MCO, the message displayed should be Flight to MCO…arrow_forward
- Topics Classes Methods Data Collections: Lists, Tuples, and Dictionaries String Manipulation Chess Objective: practicing with classes, instance methods, data collections, loops, if and elif statements, and string methods Description In this assignment you will write a program that shows the valid moves of chess pieces. Your program will draw a board with 64 squares using the traditional layout, next ask the user to choose a move, and then, depending on the user's choice, redraw the board with the selected chess piece and its valid moves. Please see the examples of valid moves of chess pieces and the traditional chess board layout below: At the beginning, your program should draw an empty chess board and prompt the user to enter a move: Welcome to the Chess Game! a b c d e f g h +---+---+---+---+---+---+---+---+8| | | | | | | | |8 +---+---+---+---+---+---+---+---+7| | | | | | | | |7 +---+---+---+---+---+---+---+---+6| | | | | |…arrow_forwardFarrell, Joyce. Microsoft Visual C#: An Introduction to Object-Oriented Programming 5. Create a project for a sandwich shop. The project, named SalsSandwiches, allows a user to use a ListBox to choose a type of sandwich from at least four choices (for example, Roast beef). When the user selects a sandwich type, the program should display a second ListBox that contains at least three types of bread (for example, Whole wheat). After the user selects a bread type, the program should display a third ListBox with at least three choices for additions (for example, Lettuce). Display a message on a Label that lists all the chosen options, and make the bread and additions ListBoxes invisible. If the user makes a new selection from the first ListBox with the main sandwich choices, the bread option becomes available again, and if a new bread selection is chosen, the additions option becomes available again.arrow_forwardC# Code: There are two A, B players playing the game. Player A is angry with him, and player B is angry with him. Both s and t include only small English letters and are of equal length. A makes the first move, then B, then A, and so on. Before the start of the game, players are familiar with the content of both the letter s and t characters. These players form one rope during the game. Initially, the character unit w is empty. In each move, the player removes any single letter from the alphabetical order in order and adds this letter any (any position) to the letter w you can add a character to any index. Please refer to the Definitions for more specifications). If in any stage of the game, the character unit w is more than 1 length and is a palindrome, the player who made the last move wins. If even after the end of the game (i.e., when both s and t are empty strings), no one can make a unit of characters w a palindrome, and then player B wins. Given the unit of the letters s, and t,…arrow_forward
- In C# language using Microsoft Visual Studio in Windows Forms App (.NET Framework) A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money, which the slot machine dispenses back to the user. Design a program that simulates a slot machine. When the program runs, it should do the following: Ask the user to enter the amount of money he or she wants to insert into the slot machine. Create an application that simulates a slot machine. The application should let the user enter into a TextBox the amount of money he or she is inserting into the machine. When the user clicks the Spin button, the application should display three randomly selected symbols. (Slot machines traditionally display fruit symbols.arrow_forwardJava Programming Travel Tickets Company sells tickets for airlines, tours, and other travel-related services. Because ticket agents frequently mistype long ticket numbers, Travel Tickets has asked you to write an application that indicates invalid ticket number entries. The class prompts a ticket agent to enter a six-digit ticket number. Ticket numbers are designed so that if you drop the last digit of the number, then divide the number by 7, the remainder of the division will be identical to the last dropped digit. This process is illustrated in the following example: Step 1. Enter the ticket number; for example, 123454. Step 2. Remove the last digit, leaving 12345. Step 3. Determine the remainder when the ticket number is divided by 7. In this case, 12345 divided by 7 leaves a remainder of 4. Step 4. Assign the Boolean value of the comparison between the remainder and the digit dropped from the ticket number. Step 5. Display the result—true or false—in a message box. Accept the…arrow_forwardLibrary class: Fields: books as arraylist to store all the books available in the library B3 B1 B2 В4 B5 Constructor: Library() } : No parameterized constructor to create the books object Methods: 1. addBook(Book bookobj): to add a new book to the arraylist; send the book object as a parameter to this method. 2. searchBook(String name): search a book by a given name in the arraylist. if exits print bookX found; otherwise print not found!!! 3. RemoveBook(String name): to delete a book object from arraylist by a given name: Hint: you need to use iterator class and remove method. Book class: Fileds: bookld, bookname. Constructor: two parameterized constructor that accepts name a parameter Book(int ID, String name) ..... Methods: 1. Accessor method to return the name of the book 2. Mutator method to change the id of the book. Use this Main method: in your program: public static void main(String args[]) { Library lib=new Library(); lib.addBook(new Book("b1")); lib.addBook(new Book("b2"));…arrow_forward
- EBK JAVA PROGRAMMINGComputer ScienceISBN:9781337671385Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENTProgramming Logic & Design ComprehensiveComputer ScienceISBN:9781337669405Author:FARRELLPublisher:CengageEBK JAVA PROGRAMMINGComputer ScienceISBN:9781305480537Author:FARRELLPublisher:CENGAGE LEARNING - CONSIGNMENT