Java Programming (MindTap Course List)
Java Programming (MindTap Course List)
9th Edition
ISBN: 9781337397070
Author: Joyce Farrell
Publisher: Cengage Learning
bartleby

Concept explainers

Expert Solution & Answer
Book Icon
Chapter 3, Problem 1GZ

Explanation of Solution

Program code:

Card.java

//create a class Card

public class Card

{

//declare class variables

private static char suit;

private static int value;

//define a class method getSuit()

public static char getSuit()

{

//return the value of suit

return suit;

}

//define a class method setSuit()

public static void setSuit(char suit)

{

//set the value of suit

Card.suit = suit;

}

//define a class method getValue()

public static int getValue()

{

//return the value of value

return value;

}

//define a class method setValue()

public static void setValue(int value)

{

//set the value of value

Card.value = value;

}

}

Explanation:

The above snippet of code is used to create a class “Card”. In the code,

  • Import the required header files.
  • Define a class “Card”
    • Declare the class variables “suit” and “value”.
    • Define the “getSuit()” method.
      • Return the value of “suit”
    • Define the “setSuit()” method.
      • Set the value of “suit”
    • Define the “getValue()” method.
      • Return the value of “value”
    • Define the “setValue()” method.
      • Set the value of “value”

PickTwoCards.java

//import the required files

import java.util.Random;

//define a class PickTwoCards

public class PickTwoCards

{

//declare class member variables

final static int CARDS_IN_SUIT = 13;

final static char[] suits = {'s','h','d','c'};

//define the main() method

public static void main(String args[])

{

//create the object of class Card

Card firstCardSelected = selectACard();

//print the statement

System.out.println("Your FIRST Card is Selected with::");

System.out.println("********************************");

//call the method getSuit()

System.out.println("Suit ::"+firstCardSelected.getSuit());

//call the method getValue()

System.out.println("Value ::"+firstCardSelected.getValue()+"\n");

//create the object of class Card

Card secondCardSelected = selectACard();

//print the statement

System.out.println("Your SECOND Card is Selected with::");

System.out.println("********************************");

//call the method getSuit()

System.out.println("Suit ::"+secondCardSelected.getSuit());

//call the method getValue()

System.out.println("Value ::"+secondCardSelected.getValue()+"\n");

}

//define a method selectACard()

public static Card selectACard()

{

//create the object of class Card

Card card = new Card();

//call the method setSuit()

card...

Blurred answer
Students have asked these similar questions
solve this questions for me .
a) first player is the minimizing player. What move should be chosen?b) What nodes would not need to be examined using the alpha-beta pruning procedure?
Consider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as the
Knowledge Booster
Background pattern image
Computer Science
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781337671385
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Programming Logic & Design Comprehensive
Computer Science
ISBN:9781337669405
Author:FARRELL
Publisher:Cengage
Text book image
EBK JAVA PROGRAMMING
Computer Science
ISBN:9781305480537
Author:FARRELL
Publisher:CENGAGE LEARNING - CONSIGNMENT
Text book image
Microsoft Visual C#
Computer Science
ISBN:9781337102100
Author:Joyce, Farrell.
Publisher:Cengage Learning,
Text book image
Programming with Microsoft Visual Basic 2017
Computer Science
ISBN:9781337102124
Author:Diane Zak
Publisher:Cengage Learning