Starting Out with Programming Logic and Design (4th Edition)
4th Edition
ISBN: 9780133985078
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 2, Problem 20MC
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Hence, the correct answer is option “A”.
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Chapter 2 Solutions
Starting Out with Programming Logic and Design (4th Edition)
Ch. 2.1 - Who is a programmers customer?Ch. 2.1 - What is a software requirement?Ch. 2.1 - What is an algorithm?Ch. 2.1 - What is pseudocode?Ch. 2.1 - Prob. 2.5CPCh. 2.1 - Prob. 2.6CPCh. 2.2 - Prob. 2.7CPCh. 2.2 - Prob. 2.8CPCh. 2.2 - What is a sequence structure?Ch. 2.2 - Prob. 2.10CP
Ch. 2.2 - Prob. 2.11CPCh. 2.2 - Prob. 2.12CPCh. 2.2 - Summarize three common rules for naming variables.Ch. 2.2 - Prob. 2.14CPCh. 2.2 - Look at the following pseudocode statement: Input...Ch. 2.2 - Prob. 2.16CPCh. 2.2 - Prob. 2.17CPCh. 2.2 - What two steps usually take place when a program...Ch. 2.2 - What does the term user-friendly mean?Ch. 2.3 - Prob. 2.20CPCh. 2.3 - When you assign a value to a variable, what...Ch. 2.3 - Summarize the mathematical order of operations, as...Ch. 2.3 - Prob. 2.23CPCh. 2.3 - Prob. 2.24CPCh. 2.4 - What two items do you usually specify with a...Ch. 2.4 - Does it matter where you write the variable...Ch. 2.4 - What is variable initialization?Ch. 2.4 - Prob. 2.28CPCh. 2.4 - What is an uninitialized variable?Ch. 2.7 - Prob. 2.30CPCh. 2.7 - Prob. 2.31CPCh. 2.7 - Prob. 2.32CPCh. 2 - A error does not prevent the program from running,...Ch. 2 - Prob. 2MCCh. 2 - A(n) _______ is a set of well-defined logical...Ch. 2 - An informal language that has no syntax rules, and...Ch. 2 - A ____ is a diagram that graphically depicts the...Ch. 2 - Prob. 6MCCh. 2 - Prob. 7MCCh. 2 - Prob. 8MCCh. 2 - Prob. 9MCCh. 2 - A(n) _____ is a message that tells (or asks) the...Ch. 2 - A(n) ________ sets a variable to a specified...Ch. 2 - In the expression 12 + 7, the values on the right...Ch. 2 - A(n) _____ operator raises a number to a power. a....Ch. 2 - A(n) _________ operator performs division, but...Ch. 2 - A(n) ____ specifies a variable's name and data...Ch. 2 - Assigning a value to a variable in a declaration...Ch. 2 - Prob. 17MCCh. 2 - Prob. 18MCCh. 2 - A debugging process in which you imagine that you...Ch. 2 - Prob. 20MCCh. 2 - Programmers must be careful not to make syntax...Ch. 2 - In a math expression, multiplication and division...Ch. 2 - Variable names can have spaces in them.Ch. 2 - In most languages, the first character of a...Ch. 2 - Prob. 5TFCh. 2 - In languages that require variable declarations, a...Ch. 2 - Uninitialized variables are a common cause of...Ch. 2 - The value of a named constant cannot be changed...Ch. 2 - Hand tracing is the process of translating a...Ch. 2 - Prob. 10TFCh. 2 - What does a professional programmer usually do...Ch. 2 - What is pseudocode?Ch. 2 - Computer programs typically perform what three...Ch. 2 - What does the term user-friendly mean?Ch. 2 - What two things must you normally specify in a...Ch. 2 - What value is stored in uninitialized variables?Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Design an algorithm that prompts the user to enter...Ch. 2 - Write assignment statements that perform the...Ch. 2 - Assume the variables result, x, y, and z are all...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that declares the...Ch. 2 - Write a pseudocode statement that assigns the...Ch. 2 - Write a pseudocode statement that assigns the sum...Ch. 2 - Write a pseudocode statement that subtracts the...Ch. 2 - Write a pseudocode statement that multiplies the...Ch. 2 - If the following pseudocode were an actual...Ch. 2 - Prob. 12AWCh. 2 - If the following pseudocode were an actual...Ch. 2 - If the programmer translates the following...Ch. 2 - The following code will not display the results...Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Find the error in the following pseudocode....Ch. 2 - Personal Information Design a program that...Ch. 2 - Sales Prediction A company has determined that its...Ch. 2 - Land Calculation One acre of land is equivalent to...Ch. 2 - Total Purchase A customer in a store is purchasing...Ch. 2 - Distance Traveled Assuming there are no accidents...Ch. 2 - Sales Tax Design a program that will ask the user...Ch. 2 - Miles-per-Gallon A cars miles-per-gallon (MPG) can...Ch. 2 - Tip, Tax, and Total Design a program that...Ch. 2 - Celsius to Fahrenheit Temperature Converter Design...Ch. 2 - Stock Transaction Program Last month Joe purchased...Ch. 2 - Cookie Calories A bag of cookies holds 40 cookies....Ch. 2 - Male and Female Percentages Design a program that...Ch. 2 - Ingredient Adjuster A cookie recipe calls for the...
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- A __________ is a diagram that graphically depicts the steps that take place in a program. a. flowchart b. step chart c. code graph d. program grapharrow_forwardA programmer develops code by repeating short sessions of writing, compiling, and testing until the project is finished. This is an example of _____. A. Pair programming B. Modular development C. Incremental development D. Parallel programmingarrow_forwardLearning to program means learning how to solve problems using code. Conceptually it is not very difficult to write a program that solves a problem that you can solve yourself. The skill you need to acquire is thinking very precisely about how you solve the problem and breaking it down into steps that are so simple that a computer can execute them. I encourage you to first solve a few instances of a problem by hand and think about what you did to find the solution. For example if the task is sorting lists, sort some short lists yourself. A reasonable method would be to find the smallest element, write it down and cross it out of the original list and repeat this process until you have sorted the whole list. Then you have to teach the computer 1) how to find the smallest element, 2) how to write it down, 3) how to cross it out, and wrap this in a loop. Then continue this task breakdown process until you’re confident you know how to write the necessary program.arrow_forward
- Program Readability is typically understood to be: A The comments and program instructions in a source code. B The manual that shows people how to run the program. C The book that explains to users the program's features and how they work. D The document that describes how the program was constructed.arrow_forwardA __________error does not prevent the program from running but causes it to produce incorrect results.arrow_forwardThe rules that must be followed when constructing a program are called __________.arrow_forward
- Describe the steps involved in the process of writing and executing a programarrow_forwardA __________ is a storage location in memory that is represented by a name. a. mnemonic b. data type c. namespace d. variablearrow_forwardA ___________ error occurs when the program successfully compiles, but halts unexpectedly during runtime. Group of answer choices run-time syntax logic None of these ------------------------- Data is stored and manipulated in variables Group of answer choices True Falsearrow_forward
- compiler and editors are Facilities for: Select one: program execution program controlling all of them program creationarrow_forwardUSER REQUIREMENTS: 1. Create a new project and name it pa2_- 2. Use the loop control structures that we have discussed in writing this program. 3. Write a program that guesses your favorite number. The user is given three (3) chances to guess your number. 4. If he guessed it right, display the message "Congratulations! You guessed it right!" If the user is incorrect with his guess, give him a hint if the number he entered is higher or lower than your favorite number. 5. If the user was not able to guess your number within three tries, you may ask him to try and guess again. 6. See sample output below. SAMPLE OUTPUT: Guess my number: 8 Your guess is lower than my number. Guess my number: 15 Your guess is higher than my number. Guess my number: 11 Congratulations! You guessed it right!arrow_forwardIf a colleague helped you code the program to accomplish a certain task in your final project, he/she must have a credit for his/her contribution in the . Select one: a. acknowledgement b. co-authorship c. references d. dedicationarrow_forward
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