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Data Structures and Algorithms in Java
6th Edition
ISBN: 9781119278023
Author: Michael T. Goodrich; Roberto Tamassia; Michael H. Goldwasser
Publisher: Wiley Global Education US
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Chapter 2, Problem 16C
Explanation of Solution
Initial considerations:
Normally, the E-book shop contains a variety list of books from which the customers places an order based on their favor.
The following architecture is not the absolute design for “e-book reader” architecture. It is the assumption and it includes variety of classes to follow the inheritance property.
Primary classes and methods:
The primary classes and the methods of E-book reader that the java software required are as follows:
- “E-bookshop”, “Customer”, “Order”, “ItemOrder”, and “Item”.
- E-bookshop contains the methods getDownloadURL() and getsizeMB().
- getDownloadURL() is used to download the site of the book that the customer needs to purchase.
- getsizeMB() is used to know the size of the book in bytes.
- Customer class contains the method Customer()
- This method is to retrieve the details of customer.
- Order class contains the method Order().
- This method places the shipping details of order.
- ItemOrder class contains the method ItemOrder()
- This method used to get the number of order that the customer wants to place before purchasing.
- Item class contains no method but is generalized into three sub classes such as Book, MusicCD, and Software.
- The Book class contains the method Book() which is used to order the specific book based on author name.
- The MusicCD class contains the method MusicCD() which is used to order the CD’s based on the artist collections.
- The Software class contains the method Software() which is used to download the book based on the version.
Inheritance diagram for “E-book reader”:
Inheritance diagram is drawn from parent class to child class...
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Chapter 2 Solutions
Data Structures and Algorithms in Java
Ch. 2 - Give three examples of life-critical software...Ch. 2 - Give an example of a software application in which...Ch. 2 - Prob. 3RCh. 2 - Prob. 4RCh. 2 - Prob. 5RCh. 2 - Give a short fragment of Java code that uses the...Ch. 2 - Prob. 7RCh. 2 - Prob. 8RCh. 2 - Prob. 9RCh. 2 - Prob. 10R
Ch. 2 - Prob. 11RCh. 2 - Draw a class inheritance diagram for the following...Ch. 2 - Prob. 13RCh. 2 - Prob. 14RCh. 2 - If the parameter to the makePayment method of the...Ch. 2 - Prob. 16CCh. 2 - Most modern Java compilers have optimizers that...Ch. 2 - The PredatoryCreditCard class provides a...Ch. 2 - Modify the PredatoryCreditCard class so that a...Ch. 2 - Prob. 20CCh. 2 - Write a program that consists of three classes, A,...Ch. 2 - Prob. 22CCh. 2 - Prob. 23CCh. 2 - Write a Java class that extends the Progression...Ch. 2 - Redesign the Progression class to be abstract and...Ch. 2 - Use a solution to Exercise C-2.25 to create a new...Ch. 2 - Use a solution to Exercise C-2.25 to reimplement...Ch. 2 - Write a set of Java classes that can simulate an...Ch. 2 - Write a Java program that inputs a polynomial in...Ch. 2 - Write a Java program that inputs a document and...Ch. 2 - Prob. 31PCh. 2 - Write a Java program that simulates a system that...Ch. 2 - Define a Polygon interface that has methods area()...Ch. 2 - Prob. 35PCh. 2 - Write a Java program that can make change. Your...
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- EX:[AE00]=fa50h number of ones =1111 1010 0101 0000 Physical address=4AE00h=4000h*10h+AE00h Mov ax,4000 Mov ds,ax; DS=4000h mov ds,4000 X Mov ax,[AE00] ; ax=[ae00]=FA50h Mov cx,10; 16 bit in decimal Mov bl,0 *: Ror ax,1 Jnc ** Inc bl **:Dec cx Jnz * ;LSB⇒CF Cf=1 ; it jump when CF=0, will not jump when CF=1 HW1: rewrite the above example use another wayarrow_forwardEX2: Write a piece of assembly code that can count the number of ones in word stored at 4AE00harrow_forwardWrite a program that simulates a Magic 8 Ball, which is a fortune-telling toy that displays a random response to a yes or no question. In the student sample programs for this book, you will find a text file named 8_ball_responses.txt. The file contains 12 responses, such as “I don’t think so”, “Yes, of course!”, “I’m not sure”, and so forth. The program should read the responses from the file into a list. It should prompt the user to ask a question, then display one of the responses, randomly selected from the list. The program should repeat until the user is ready to quit. Contents of 8_ball_responses.txt: Yes, of course! Without a doubt, yes. You can count on it. For sure! Ask me later. I'm not sure. I can't tell you right now. I'll tell you after my nap. No way! I don't think so. Without a doubt, no. The answer is clearly NO. (You can access the Computer Science Portal at www.pearsonhighered.com/gaddis.)arrow_forward
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