Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)
11th Edition
ISBN: 9780134671710
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 18, Problem 18.19PE
Program Plan Intro

Sierpinski triangle

Program Plan:

  • Import required packages.
  • Declare a main class named “E19” which extends the “Application” class.
    • Declare required variables.
    • Declare a “start ()” method which overrides the “start ()” method in the “Application” class. Inside this method,
      • Create a triangle pane.
      • Create two buttons.
      • Create an hbox pane and align it to center. Add the buttons to the hbox pane.
      • Set the event handler for the buttons.
      • Create a border pane and align it to center.
      • Create a scene and place it on the stage.
      • Set the title as “Exercise18_19”.
      • Display the stage on the window using “primaryStage.show()” method.
      • Set the width and height property.
      • Set the event handler for the scene.
      • Check if the button is primary.
        • Set the order of the triangle.
      • Check if the button is secondary.
        • Set the order of the triangle.
      • Check if the button is up. If the condition is true then get and set the order by adding 1.
      • Check if the button is down. If the condition is true then get and set the order by subtracting 1.
      • Declare a class “SierpinskiTrianglePane”.
        • Declare a variable “order”.
        • Give function definition to get the order of the triangle.
          • Return the “order”.
        • Give function definition to set new order.
          • Check if the value of “order” is less than 0.
            • Assign 0 to the “order”.
          • Set the order.
          • Call the function “paint ()”.
        • Give the constructor for the class “SierpinskiTrianglePane”.
        • Give function definition for “paint ()”.
          • Create three points.
          • Clear the pane using “clear ()” function.
          • Call the function “displayTriangles ()”.
        • Give function definition for “displayTriangles ()”.
          • Check of the value of “order” is less than 0.
            • Return the statement.
          • Check if the value of “order” is equal to 0.
            • Create a polygon to draw a triangle.
            • Get the points for the triangle.
            • Set the color and stroke color.
            • Add the triangle to the pane.
          • Else,
            • Get the mid points for the three edges.
            • Call the function “displayTriangles ()” to display the triangles recursively.
    • Declare a main method using “public static main”.
      • Launch the method using “launch ()” method.

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Comments Target Outcome: (CO2) Write algorithms to solve different programming problems using flowchart and pseudo-code. No Comm Problem: The program will display the following when run: 1. Display Pass/Fail Data 2. Display Final Grade Classification 3. Display Mean and Median Score Call the following function when the user selects from the menu: 1. Determine the number of students who passed (>-75%) and failed (<75%). Plot also the pass/fail data using a pie chart. 2. Classify and plot (using bar graph) the final grades based on the following: Expert (95%-100%) ndar: Compctent (85%-94%) Novice (75%-84%) Beginner (<75%) 3. Calculate the mean and median final gradc. Plot the mean and median score with the plot of all the nnal grades. Create an algorithm for the programming problcm abovc using pscudo-code or flowchart. 29°C earch
Object-Oriented Programming (Using Java Language) - 6

Chapter 18 Solutions

Introduction to Java Programming and Data Structures: Brief Version (11th Global Edition)

Ch. 18.4 - Prob. 18.4.2CPCh. 18.4 - Prob. 18.4.3CPCh. 18.5 - Prob. 18.5.1CPCh. 18.5 - Prob. 18.5.2CPCh. 18.5 - What is a recursive helper method?Ch. 18.6 - Prob. 18.6.1CPCh. 18.6 - How does the program get all files and directories...Ch. 18.6 - How many times will the getSize method be invoked...Ch. 18.6 - Will the program work if the directory is empty...Ch. 18.6 - Will the program work if line 20 is replaced by...Ch. 18.6 - Will the program work if lines 20 and 21 are...Ch. 18.7 - Prob. 18.7.1CPCh. 18.8 - Prob. 18.8.1CPCh. 18.8 - Prob. 18.8.2CPCh. 18.8 - How many times is the displayTriangles method...Ch. 18.8 - Prob. 18.8.4CPCh. 18.8 - Prob. 18.8.5CPCh. 18.9 - Which of the following statements are true? a. Any...Ch. 18.9 - Prob. 18.9.2CPCh. 18.10 - Identify tail-recursive methods in this chapter.Ch. 18.10 - Rewrite the fib method in Listing 18.2 using tail...Ch. 18 - Prob. 18.1PECh. 18 - Prob. 18.2PECh. 18 - (Compute greatest common divisor using recursion)...Ch. 18 - (Sum series) Write a recursive method to compute...Ch. 18 - (Sum series) Write a recursive method to compute...Ch. 18 - (Sum series) Write a recursive method to compute...Ch. 18 - (Fibonacci series) Modify Listing 18.2,...Ch. 18 - Prob. 18.8PECh. 18 - (Print the characters in a string reversely) Write...Ch. 18 - (Occurrences of a specified character in a string)...Ch. 18 - Prob. 18.11PECh. 18 - (Print the characters in a string reversely)...Ch. 18 - (Find the largest number in an array) Write a...Ch. 18 - (Find the number of uppercase letters in a string)...Ch. 18 - Prob. 18.15PECh. 18 - (Find the number of uppercase letters in an array)...Ch. 18 - (Occurrences of a specified character in an array)...Ch. 18 - (Tower of Hanoi) Modify Listing 18.8,...Ch. 18 - Prob. 18.19PECh. 18 - (Display circles) Write a Java program that...Ch. 18 - (Decimal to binary) Write a recursive method that...Ch. 18 - (Decimal to hex) Write a recursive method that...Ch. 18 - (Binary to decimal) Write a recursive method that...Ch. 18 - (Hex to decimal) Write a recursive method that...Ch. 18 - Prob. 18.25PECh. 18 - (Create a maze) Write a program that will find a...Ch. 18 - (Koch snowflake fractal) The text presented the...Ch. 18 - (Nonrecursive directory size) Rewrite Listing...Ch. 18 - (Number of files in a directory) Write a program...Ch. 18 - (Game: Knights Tour) The Knights Tour is an...Ch. 18 - (Game: Knights Tour animation) Write a program for...Ch. 18 - (Game: Eight Queens) The Eight Queens problem is...Ch. 18 - Prob. 18.35PECh. 18 - (Sierpinski triangle) Write a program that lets...Ch. 18 - (Hilbert curve) The Hilbert curve, first described...Ch. 18 - (Recursive tree) Write a program to display a...Ch. 18 - Prob. 18.39PE
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