Starting Out with C++ from Control Structures to Objects, Student Value Edition (9th Edition)
9th Edition
ISBN: 9780134443829
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 18, Problem 10PC
Program Plan Intro
Payroll Modification
Program Plan:
LinkedList.h:
- Include the required specifications into the program.
- Define a class template named “LinkedList”.
- Declare the member variables “value” and “*next” in structure named “ListNode”.
- Declare the pointer variables “head” and “placeHolder” for the structure.
- Declare the constructor, copy constructor, destructor, and member functions in the class.
- Declare a class template and define a function named “appendNode()” to insert the node at end of the list.
- Declare the structure pointer variables “newNode” and “nodePtr” for the structure named “ListNode”.
- Assign the value “newValue” to the variable “newNode” and assign null to the variable “newNode”.
- Using “if…else” condition check whether the list to be empty or not, if the “head” is empty and make a new node into “head” pointer. Otherwise, make a loop find last node in the loop.
- Assign the value of “nodePtr” into the variable “newNode”.
- Declare a class template and define a function named “displayList()” to print the values in the list.
- Declare the structure pointer “nodePtr” for the structure named “ListNode”.
- Initialize the variable “nodePtr” with the “head” pointer.
- Make a loop “while” to display the values of the list.
- Declare a class template and define a function named “insertNode()” used to insert a value into the list.
- Declare the structure pointer variables “newNode”, “nodePtr”, and “previousNode” for the structure named “ListNode”.
- Make a “newNode” value into the received variable value “newValue”.
- Using “if…else” condition to check whether the list is empty or not.
- If the list is empty then initialize “head” pointer with the value of “newNode” variable.
- Otherwise, make a “while” loop to test whether the “newValue” value is less than the list values or not.
- Use “if…else” condition to initialize the value into list.
- Declare a class template and define a function named “deleteNode()” to delete a value from the list.
- Declare the pointer variables “nodePtr”, and “previousNode” for the structure named “ListNode”.
- Using “if…else” condition to check whether the “head” value is equal to “newValue” or not.
- Initialize the variable “nodePtr” with the value of the variable “head”.
- Remove the value using “delete” operator and reassign the “head” value into the “nodePtr”.
- If the “newValue” value not equal to the “head” value, then define the “while” loop to assign the “nodePtr” into “previousNode”.
- By using “if” condition, delete the “previousNode” pointer.
- Define the destructor to destroy the values in the list.
- Declare the structure pointer variables “nodePtr”, and “nextNode” for the structure named “ListNode”.
- Initialize the “head” value into the “nodePtr”.
- Define a “while” loop to make the links of node into “nextNode” and remove the node using “delete” operator.
- Declare a class template and define a function named “getFirst()” to get a first value from the list.
- Declare a variable “status” in type of “boolean” and initialize the “head” value into the “placeHolder”.
- Change the value of “status” into “true”, if the value available in “placeHolder”.
- Return the value of “status” into called function.
- Declare a class template and define a function named “getNext()” to get a another value from the list.
- Declare a variable “status” in type of “boolean”.
- Initialize the next node value of “placeHolder” into “placeHolder”.
- Change the value of “status” into “true”, if the next node value available in “placeHolder”.
- Return the value of “status” into called function.
main.cpp:
- Include the required header files into the program.
- Declare the function prototypes to get employee information from user.
- In “main()” function, create a object for “LinkedList” template class.
- Define the function named “getEmployeeIds()” with an object of “LinkedList” class.
- Declare the variable named “anotherOne” and initialize it as “y”.
- Declare the variable named “id” in type of “long”.
- Make a call to the function “appendNode()” with value of “id”.
- Prompt the user to get another value from user.
- Define the function named “getEmployeeInfo()” with an object of “LinkedList” class.
- Declare the variables named “idNum”, “hours”, “payRate”, and “grossPay”.
- Using “if…else” condition check whether the list is empty or not.
- If list contains data, make a call to a function “getData()” to get the values from user.
- Make a call to “appendNode” using objects; insert the values into the list.
- Otherwise, display appropriate message on the screen.
- If list contains data, make a call to a function “getData()” to get the values from user.
- Define the function named “getData()” with an arguments.
- Prompt and get the values of “hours” and “payRate” from user to calculate the value of “grossPay”.
- Define the function named “displayWages()” with an objects for linked list.
- Declare the variables for the method.
- Using “while” loop to display all values from the list.
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Chapter 18 Solutions
Starting Out with C++ from Control Structures to Objects, Student Value Edition (9th Edition)
Ch. 18.1 - Prob. 18.1CPCh. 18.1 - Prob. 18.2CPCh. 18.1 - Prob. 18.3CPCh. 18.1 - Prob. 18.4CPCh. 18.2 - Prob. 18.5CPCh. 18.2 - Prob. 18.6CPCh. 18.2 - Prob. 18.7CPCh. 18.2 - Prob. 18.8CPCh. 18.2 - Prob. 18.9CPCh. 18.2 - Prob. 18.10CP
Ch. 18 - Prob. 1RQECh. 18 - Prob. 2RQECh. 18 - Prob. 3RQECh. 18 - Prob. 4RQECh. 18 - Prob. 5RQECh. 18 - Prob. 6RQECh. 18 - Prob. 7RQECh. 18 - Prob. 8RQECh. 18 - Prob. 9RQECh. 18 - Prob. 10RQECh. 18 - Prob. 11RQECh. 18 - Prob. 12RQECh. 18 - Prob. 13RQECh. 18 - Prob. 14RQECh. 18 - Prob. 15RQECh. 18 - Prob. 16RQECh. 18 - Prob. 17RQECh. 18 - Prob. 18RQECh. 18 - Prob. 19RQECh. 18 - Prob. 20RQECh. 18 - Prob. 21RQECh. 18 - Prob. 22RQECh. 18 - Prob. 23RQECh. 18 - Prob. 24RQECh. 18 - Prob. 25RQECh. 18 - T F The programmer must know in advance how many...Ch. 18 - T F It is not necessary for each node in a linked...Ch. 18 - Prob. 28RQECh. 18 - Prob. 29RQECh. 18 - Prob. 30RQECh. 18 - Prob. 31RQECh. 18 - Prob. 32RQECh. 18 - Prob. 33RQECh. 18 - Prob. 34RQECh. 18 - Prob. 35RQECh. 18 - Prob. 1PCCh. 18 - Prob. 2PCCh. 18 - Prob. 3PCCh. 18 - Prob. 4PCCh. 18 - Prob. 5PCCh. 18 - Prob. 6PCCh. 18 - Prob. 7PCCh. 18 - List Template Create a list class template based...Ch. 18 - Prob. 9PCCh. 18 - Prob. 10PCCh. 18 - Prob. 11PCCh. 18 - Prob. 12PCCh. 18 - Prob. 13PCCh. 18 - Prob. 14PCCh. 18 - Prob. 15PC
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- EX:[AE00]=fa50h number of ones =1111 1010 0101 0000 Physical address=4AE00h=4000h*10h+AE00h Mov ax,4000 Mov ds,ax; DS=4000h mov ds,4000 X Mov ax,[AE00] ; ax=[ae00]=FA50h Mov cx,10; 16 bit in decimal Mov bl,0 *: Ror ax,1 Jnc ** Inc bl **:Dec cx Jnz * ;LSB⇒CF Cf=1 ; it jump when CF=0, will not jump when CF=1 HW1: rewrite the above example use another wayarrow_forwardEX2: Write a piece of assembly code that can count the number of ones in word stored at 4AE00harrow_forwardWrite a program that simulates a Magic 8 Ball, which is a fortune-telling toy that displays a random response to a yes or no question. In the student sample programs for this book, you will find a text file named 8_ball_responses.txt. The file contains 12 responses, such as “I don’t think so”, “Yes, of course!”, “I’m not sure”, and so forth. The program should read the responses from the file into a list. It should prompt the user to ask a question, then display one of the responses, randomly selected from the list. The program should repeat until the user is ready to quit. Contents of 8_ball_responses.txt: Yes, of course! Without a doubt, yes. You can count on it. For sure! Ask me later. I'm not sure. I can't tell you right now. I'll tell you after my nap. No way! I don't think so. Without a doubt, no. The answer is clearly NO. (You can access the Computer Science Portal at www.pearsonhighered.com/gaddis.)arrow_forward
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