Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 17, Problem 7PP
Program Plan Intro

Creation of program to construct template class to implement a set of items

Program Plan:

  • Define a class “Set” to define properties and methods.
    • Define a constructor “Set()” to create instance.
    • Define a destructor “~Set()” to destroy set.
    • Define a method “operator=()” to define overloaded function.
    • Define a method “add()” to add new items.
    • Define a method “remove()” to remove item from set.
    • Define a method “size()” to get size of set.
    • Define a method “contains()” to check whether an element is in set.
    • Define a method “to_array()” to copy values.

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a) first player is the minimizing player. What move should be chosen?b) What nodes would not need to be examined using the alpha-beta pruning procedure?
Consider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as the
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