EBK STARTING OUT WITH C++
EBK STARTING OUT WITH C++
8th Edition
ISBN: 8220100794438
Author: GADDIS
Publisher: PEARSON
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Chapter 16, Problem 50RQE

template <class T>

int square(int number)

{

return number * number;

}

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Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position   public class Labyrinth {    private final int size;    private final Cell[][] grid;     public Labyrinth(int size) {        this.size = size;        this.grid = new Cell[size][size];        generateLabyrinth();    }     private void generateLabyrinth() {        Random rand = new Random();        for (int i = 0; i < size; i++) {            for (int j = 0; j < size; j++) {                // Randomly create walls and paths                grid[i][j] = new Cell(rand.nextBoolean());            }        }        // Ensure start and end are…
Change the following code so that it checks the following 3 conditions: 1. there is no space between each cells (imgs) 2. even if it is resized, the components wouldn't disappear 3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.   Main():         Labyrinth labyrinth = new Labyrinth(10);         Player player = new Player(9, 0);        Dragon dragon = new Dragon(9, 9);         JFrame frame = new JFrame("Labyrinth Game");        GameGUI gui = new GameGUI(labyrinth, player, dragon);         frame.add(gui);        frame.setSize(600, 600);        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);        frame.setVisible(true);   public class GameGUI extends JPanel {    private final Labyrinth labyrinth;    private final Player player;    private final Dragon dragon; //labyrinth, player, dragon are just public classes     private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Make the following game user friendly with GUI, with some simple graphics. The GUI should be in another seperate class, with some ImageIcon, and Game class should be added into the pane. The following code works as this: The objective of the player is to escape from this labyrinth. The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. The player can move only in four directions: left, right, up or down. There are several escape paths in all labyrinths. The player’s character should be able to moved with the well known WASD keyboard buttons. If the dragon gets to a neighboring field of the player, then the player dies. Because it is dark in the labyrinth, the player can see only the neighboring fields at a distance of 3 units.  Cell Class: public class Cell { private boolean isWall; public Cell(boolean isWall) { this.isWall = isWall; } public boolean isWall() { return…

Chapter 16 Solutions

EBK STARTING OUT WITH C++

Ch. 16.4 - Prob. 16.11CPCh. 16 - Prob. 1RQECh. 16 - Prob. 2RQECh. 16 - Prob. 3RQECh. 16 - Prob. 4RQECh. 16 - What is unwinding the stack?Ch. 16 - What happens if an exception is thrown by a classs...Ch. 16 - How do you prevent a program from halting when the...Ch. 16 - Why is it more convenient to write a function...Ch. 16 - Why must you be careful when writing a function...Ch. 16 - Prob. 10RQECh. 16 - Prob. 11RQECh. 16 - Prob. 12RQECh. 16 - The line containing a throw statement is known as...Ch. 16 - Prob. 14RQECh. 16 - Prob. 15RQECh. 16 - Prob. 16RQECh. 16 - The beginning of a template is marked by a(n)...Ch. 16 - Prob. 18RQECh. 16 - Prob. 19RQECh. 16 - Prob. 20RQECh. 16 - Prob. 21RQECh. 16 - _____________ are pointer-like objects used to...Ch. 16 - Prob. 23RQECh. 16 - Write a function that searches a numeric array for...Ch. 16 - Write a function that dynamically allocates a...Ch. 16 - Make the function you wrote in Question 17 a...Ch. 16 - Write a template for a function that displays the...Ch. 16 - Prob. 28RQECh. 16 - Prob. 29RQECh. 16 - Prob. 30RQECh. 16 - Prob. 31RQECh. 16 - Prob. 32RQECh. 16 - Prob. 33RQECh. 16 - Prob. 34RQECh. 16 - T F All type parameters defined in a function...Ch. 16 - Prob. 36RQECh. 16 - T F A class object passed to a function template...Ch. 16 - Prob. 38RQECh. 16 - Prob. 39RQECh. 16 - Prob. 40RQECh. 16 - Prob. 41RQECh. 16 - T F A class template may not be derived from...Ch. 16 - T F A class template may not be used as a base...Ch. 16 - Prob. 44RQECh. 16 - Prob. 45RQECh. 16 - Prob. 46RQECh. 16 - Prob. 47RQECh. 16 - try { quotient = divide(num1, num2); } cout The...Ch. 16 - template class T T square(T number) { return T T;...Ch. 16 - template class T int square(int number) { return...Ch. 16 - Prob. 51RQECh. 16 - Assume the following definition appears in a...Ch. 16 - Assume the following statement appears in a...Ch. 16 - Prob. 1PCCh. 16 - Prob. 2PCCh. 16 - Prob. 3PCCh. 16 - Prob. 4PCCh. 16 - Prob. 5PCCh. 16 - IntArray Class Exception Chapter 14 presented an...Ch. 16 - TestScores Class Write a class named TestScores....Ch. 16 - Prob. 9PCCh. 16 - SortableVector Class Template Write a class...Ch. 16 - Inheritance Modification Assuming you have...Ch. 16 - Prob. 12PCCh. 16 - Prob. 13PCCh. 16 - 14. Test Scores vector Modify Programming...Ch. 16 - Prob. 15PCCh. 16 - Prob. 16PCCh. 16 - Prob. 17PC

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