Introduction to Java Programming and Data Structures  Comprehensive Version (11th Edition)
Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134700144
Author: Liang
Publisher: PEARSON
Question
Book Icon
Chapter 16, Problem 16.1PE
Program Plan Intro

Program Plan:

  • Include the required import statement.
  • Define the main class.
    • Declare the necessary variables
    • Using start initialize the required.
      • Create the border pane, radio button, text field, toggle group and button.
      • Set everything into the panel.
      • Add the actions event to the button.
      • Create a scene and place the pane in the stage.
      • Set the title.
      • Place the scene in the stage.
      • Display the stage.
    • Define the main method using public static main.
      • Initialize the call.

Expert Solution & Answer
Check Mark
Program Description Answer

The below program will display the statement in different colors and move the statement left and right using GUI as follows:

Explanation of Solution

Program:

//import statement

import javafx.application.Application;

import javafx.geometry.Pos;

import javafx.scene.Scene;

import javafx.scene.control.Button;

import javafx.scene.control.RadioButton;

import javafx.scene.control.ToggleGroup;

import javafx.scene.layout.BorderPane;

import javafx.scene.layout.HBox;

import javafx.scene.layout.Pane;

import javafx.scene.paint.Color;

import javafx.scene.text.Font;

import javafx.scene.text.Text;

import javafx.stage.Stage;

//definition of "Test" class

public class Test extends Application

{

//declare the required variables

private double pane_width = 500;

private double pane_height = 150;

@Override

/*start method gets overridden in the application class*/

public void start(Stage pri_stage)

{

//create a text

Text t = new Text(20, 40, "Programming is fun");

//set the font

t.setFont(new Font("Times", 20));

//create a text

Pane p = new Pane();

//create a label

p.getChildren().add(t);

//set the style

p.setStyle("-fx-border-color: gray");

//create a radio buttons

RadioButton r_red = new RadioButton("Red");

RadioButton r_yellow = new RadioButton("Yellow");

RadioButton r_black = new RadioButton("Black");

RadioButton r_orange = new RadioButton("Orange");

RadioButton r_green = new RadioButton("Green");

//create a toggle group

ToggleGroup group = new ToggleGroup();

//set the toggle groups

r_red.setToggleGroup(group);

r_yellow.setToggleGroup(group);

r_black.setToggleGroup(group);

r_black.setSelected(true);

r_orange.setToggleGroup(group);

r_green.setToggleGroup(group);

//create a box

HBox h_box = new HBox(5);

//create a label

h_box.getChildren().addAll(r_red, r_yellow, r_black, r_orange, r_green);

//set the alignment

h_box.setAlignment(Pos.CENTER);

//create a button

Button bt_left = new Button("<=");

Button bt_right = new Button("=>");

//create a box for button

HBox h_boxForButtons = new HBox(5);

//create a label

h_boxForButtons.getChildren().addAll(bt_left, bt_right);

//set the alignment

h_boxForButtons.setAlignment(Pos.CENTER);

//create a border pane

BorderPane border_pane = new BorderPane();

//set the border pane

border_pane.setTop(h_box);

border_pane.setCenter(p);

border_pane.setBottom(h_boxForButtons);

// create a scene and place it in the stage

Scene scene = new Scene(border_pane, pane_width, pane_height + 40);

//set the stage title

pri_stage.setTitle("Exercise16_01");

//place the scene in the stage

pri_stage.setScene(scene);

//display the stage

pri_stage.show();

// action event for the buttons gets created

r_red.setOnAction(e->t.setStroke(Color.RED));

r_yellow.setOnAction(e->t.setStroke(Color.YELLOW));

r_black.setOnAction(e->t.setStroke(Color.BLACK));

r_orange.setOnAction(e->t.setStroke(Color.ORANGE));

r_green.setOnAction(e->t.setStroke(Color.GREEN));

bt_left.setOnAction(e->t.setX(t.getX() - 1));

bt_right.setOnAction(e->t.setX(t.getX() + 1));

}

//definition of main method

public static void main(String[] args)

{

//initilaize calls

launch(args);

}

}

Sample Output

Introduction to Java Programming and Data Structures  Comprehensive Version (11th Edition), Chapter 16, Problem 16.1PE

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Chapter 16 Solutions

Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)

Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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