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Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
11th Edition
ISBN: 9780134700144
Author: Liang
Publisher: PEARSON
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Question
Chapter 16, Problem 16.20PE
Program Plan Intro
Control a group of fans
Program Plan:
- Declare the class “stopwatch” extends “Application”.
- Method Definition for “start() ”
- Create an object for class “Time”.
- Create an object for “Text”.
- Create an object for “Timeline”.
- Call the method “increase()”.
- Set the text.
- Activate the timeline.
- Create an object for “HBox”.
- Create an object for start and clear“Button”.
- Activate the start button.
- Check whether the state of the button equals to “Start”.
- Set the text.
- Activate the “play()”.
- Check whether the state of the button equals to “Pause”.
- Set the text.
- Activate the “pause()”.
- Check whether the state of the button equals to “Resume”.
- Set the text.
- Activate the “play()”.
- Check whether the state of the button equals to “Start”.
- Activate the clear button
- Set the text.
- Activate “pause()”.
- Set the text “Start”.
- Set the font.
- Create an object for “BorderPane()”.
- Set the “h1” to “p1”.
- Create an object “sc” for scene.
- Set the stage title.
- Place the scene in the stage.
- Using the “show()” to display the stage.
- Method definition for main class.
- Call the “launch()”.
- Definition for “getSecond()” method.
- Return the calculated value.
- Definition for “getMinute()” method.
- Return the calculated value.
- Definition for “getHour()” method.
- Return the calculated value.
- Definition for “reset()” method.
- Set the “val” to “0”.
- Definition for “increase()” method.
- Increment the value of “val”.
- Definition for “toString()” method.
- Get the hour, minute and second.
- Definition for “getTwodigit()”.
- Check whether the “val” is less than “10”.
- Return the value of “val”.
- Check whether the “val” is less than “10”.
Expert Solution & Answer
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7. See the code below and solve the following.
public class Test {
public static void main(String[] args) {
int result = 0;
}
result = fn(2,3);
System.out.println("The result is:
+ result);
// fn(x, 1) = x
// fn(x, y)
=
fn(x, y-1) + 2, when y>1
public static int fn(int x, int y) {
if (x <= 1)
return x;
else
return fn(x, y-1) + 2;
}
}
7-1. This program has a bug that leads to infinite recursion. Modify fn(int x, int y) method to fix
the problem. (2 point)
7-2. Manually trace the recursive call, fn(2,3) and show the output (step by step). (2 point)
7-3. Can you identify the Base Case in recursive method fn(int x, int y)? (1 point)
Chapter 16 Solutions
Introduction to Java Programming and Data Structures Comprehensive Version (11th Edition)
Ch. 16.2 - Prob. 16.2.1CPCh. 16.2 - Prob. 16.2.2CPCh. 16.2 - Prob. 16.2.3CPCh. 16.2 - Prob. 16.2.4CPCh. 16.3 - How do you create a button with a text and a node?...Ch. 16.3 - Prob. 16.3.2CPCh. 16.3 - Prob. 16.3.3CPCh. 16.4 - What is the output of the following code? public...Ch. 16.4 - Prob. 16.4.2CPCh. 16.4 - Prob. 16.4.3CP
Ch. 16.4 - Prob. 16.4.4CPCh. 16.5 - Prob. 16.5.1CPCh. 16.5 - Can you apply all the methods for Labeled to...Ch. 16.5 - Prob. 16.5.3CPCh. 16.5 - Prob. 16.5.4CPCh. 16.6 - Prob. 16.6.1CPCh. 16.6 - Can you apply all the methods for TextInputControl...Ch. 16.6 - Prob. 16.6.3CPCh. 16.6 - Prob. 16.6.4CPCh. 16.7 - Prob. 16.7.1CPCh. 16.7 - Prob. 16.7.2CPCh. 16.7 - Prob. 16.7.3CPCh. 16.7 - Prob. 16.7.4CPCh. 16.8 - Prob. 16.8.1CPCh. 16.8 - Prob. 16.8.2CPCh. 16.8 - Prob. 16.8.3CPCh. 16.8 - Prob. 16.8.4CPCh. 16.9 - Prob. 16.9.1CPCh. 16.9 - Prob. 16.9.2CPCh. 16.9 - Prob. 16.9.3CPCh. 16.9 - How do you obtain the selected items and selected...Ch. 16.10 - Prob. 16.10.1CPCh. 16.10 - Prob. 16.10.2CPCh. 16.10 - Prob. 16.10.3CPCh. 16.11 - Prob. 16.11.1CPCh. 16.11 - Prob. 16.11.2CPCh. 16.11 - Prob. 16.11.3CPCh. 16.12 - Prob. 16.12.1CPCh. 16.12 - Prob. 16.12.2CPCh. 16.12 - How does the program check whether a player wins?...Ch. 16.13 - Prob. 16.13.1CPCh. 16.13 - Prob. 16.13.2CPCh. 16.13 - Prob. 16.13.3CPCh. 16.14 - Prob. 16.14.1CPCh. 16.14 - Prob. 16.14.2CPCh. 16 - Prob. 16.1PECh. 16 - Prob. 16.2PECh. 16 - (Traffic lights) Write a program that simulates a...Ch. 16 - (Create a miles/kilometers converter) Write a...Ch. 16 - (Convert numbers) Write a program that converts...Ch. 16 - (Demonstrate TextField properties) Write a program...Ch. 16 - Prob. 16.7PECh. 16 - (Geometry: two circles intersect?) Write a program...Ch. 16 - (Geometry: two rectangles intersect?) Write a...Ch. 16 - (Text viewer) Write a program that displays a text...Ch. 16 - (Create a histogram for occurrences of letters)...Ch. 16 - Prob. 16.12PECh. 16 - (Compare loans with various interest rates)...Ch. 16 - (Select a font) Write a program that can...Ch. 16 - (Demonstrate Label properties) Write a program to...Ch. 16 - Prob. 16.16PECh. 16 - Prob. 16.17PECh. 16 - (Simulation a running fan) Rewrite Programming...Ch. 16 - Prob. 16.19PECh. 16 - Prob. 16.20PECh. 16 - (Count-down stopwatch) Write a program that allows...Ch. 16 - (Play, loop, and stop a sound clip) Write a...Ch. 16 - (Racing cars) Write a program that simulates four...Ch. 16 - (Slide show) Programming Exercise 15.30 developed...Ch. 16 - Prob. 16.29PECh. 16 - (Pattern recognition: consecutive four equal...Ch. 16 - (Game: connect four) Programming Exercise 8.20...
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