Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
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Chapter 15, Problem 15.3PE

(Move the ball) Write a program that moves the ball in a pane. You should define a pane class for displaying the ball and provide the methods for moving the ball left, right, up. and down, as shown in Figure 15.26c. Check the boundary to prevent the ball from moving out of sight completely.

Chapter 15, Problem 15.3PE, (Move the ball) Write a program that moves the ball in a pane. You should define a pane class for

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Consider the problem of finding a path in the grid shown below from the position S to theposition G. The agent can move on the grid horizontally and vertically, one square at atime (each step has a cost of one). No step may be made into a forbidden crossed area. Inthe case of ties, break it using up, left, right, and down.(a) Draw the search tree in a greedy search. Manhattan distance should be used as theheuristic function. That is, h(n) for any node n is the Manhattan distance from nto G. The Manhattan distance between two points is the distance in the x-directionplus the distance in the y-direction. It corresponds to the distance traveled along citystreets arranged in a grid. For example, the Manhattan distance between G and S is4. What is the path that is found by the greedy search?(b) Draw the search tree in an A∗search. Manhattan distance should be used as the

Chapter 15 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE

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