Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
Question
Book Icon
Chapter 15, Problem 15.36PE
Program Plan Intro

Self avoiding random walks

Program Plan:

  • Create the class Lattice
    • Declare and initialize the required variables.
    • Define a function “Pathget()”
      • Loop that iterates to set all the lattice values to be null.
      • Use conditions to validate the random walk made and assign the value to the lattice values.
    • Define a function “Lattice()”
      • Loop that iterates to find and performs random walk 1000 times and computes the probability values.
      • Display the values.
  • Define a main method
    • Call the function “Lattice()”
  • Create the class “MyPoint”
    • Declare the necessary variables
    • Initialize the constructor.

Blurred answer
Students have asked these similar questions
Start with a pile of n stones and successively split a pile into two smaller piles until each pile has only one Each time a split happens, multiply the number of stones in each of the two smaller piles. (For example, if a pile has 15 stones and you split it into a pile of 7 and another pile of 8 stones, multiply 7 and 8.)  The goal of this problem is to show that no matter how the  pile of n  stones are split, the sum of the products computed at each split is equal to n(n - 1)/2. Using strong mathematical induction, prove that no matter how the pile of n stones are split, the sum of the products computed at each split is equal to n(n - 1)/2.
Idiot’s Delight is a fairly simple game of solitaire, yet it is difficult to win. The goal is to draw all of the cards from the deck, and end up with no cards left in your hand. You will run through the deck of cards one time. Start by dealing 4 cards to your hand. You will always look at the last 4 cards in your hand. If the ranks of the “outer” pair (1st and 4th) are the same, discard all four cards. Otherwise, if the suits of the “inner” pair (2nd and 3rd) are the same, discard those 2 cards only. If you have less than 4 cards, draw enough to have 4 cards in your hand. If the deck is empty, the game is over. Your score will be the number of cards that remain in your hand. Like in golf, the lower the score the better. Create a new Python module in a file named “idiots_delight.py”. Add a function called deal_hand that creates a standard deck of cards, deals out a single hand of 4 cards and returns both the hand and the deck. Remember that for the last assignment, you created several…
Tiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?

Chapter 15 Solutions

Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)

Ch. 15.6 - Prob. 15.6.1CPCh. 15.6 - What is a functional interface? Why is a...Ch. 15.6 - Prob. 15.6.3CPCh. 15.8 - Prob. 15.8.1CPCh. 15.8 - Prob. 15.8.2CPCh. 15.9 - Prob. 15.9.1CPCh. 15.9 - Prob. 15.9.2CPCh. 15.9 - Prob. 15.9.3CPCh. 15.9 - If the following code is inserted in line 57 in...Ch. 15.10 - Prob. 15.10.1CPCh. 15.11 - Prob. 15.11.1CPCh. 15.11 - Prob. 15.11.2CPCh. 15.11 - Prob. 15.11.3CPCh. 15.11 - Prob. 15.11.4CPCh. 15.12 - How does the program make the ball appear to be...Ch. 15.12 - How does the code in Listing 15.17, BallPane.java,...Ch. 15.12 - What does the program do when the mouse is pressed...Ch. 15.12 - If line 32 in Listing 15.18, BounceBall.java, is...Ch. 15.12 - Prob. 15.12.5CPCh. 15.13 - Prob. 15.13.1CPCh. 15.13 - What would happen if map is replaced by scene in...Ch. 15.13 - Prob. 15.13.3CPCh. 15 - Prob. 15.1PECh. 15 - (Rotate a rectangle) Write a program that rotates...Ch. 15 - (Move the ball) Write a program that moves the...Ch. 15 - (Create a simple calculator) Write a program to...Ch. 15 - (Create an investment-value calculator) Write a...Ch. 15 - (Alternate two messages) Write a program to...Ch. 15 - (Change color using a mouse) Write a program that...Ch. 15 - (Display the mouse position) Write two programs,...Ch. 15 - (Draw lines using the arrow keys) Write a program...Ch. 15 - (Enter and display a string) Write a program that...Ch. 15 - (Move a circle using keys) Write a program that...Ch. 15 - Prob. 15.12PECh. 15 - (Geometry: inside a rectangle?) Write a program...Ch. 15 - Prob. 15.14PECh. 15 - Prob. 15.15PECh. 15 - (Two movable vertices and their distances) Write a...Ch. 15 - (Geometry: find the bounding rectangle) Write a...Ch. 15 - Prob. 15.18PECh. 15 - (Game: eyehand coordination) Write a program that...Ch. 15 - Prob. 15.20PECh. 15 - (Drag points) Draw a circle with three random...Ch. 15 - (Auto resize cylinder) Rewrite Programming...Ch. 15 - Prob. 15.23PECh. 15 - Prob. 15.24PECh. 15 - Prob. 15.25PECh. 15 - Prob. 15.26PECh. 15 - Prob. 15.27PECh. 15 - (Display a running fan) Write a program that...Ch. 15 - (Racing car) Write a program that simulates car...Ch. 15 - Prob. 15.30PECh. 15 - Prob. 15.31PECh. 15 - (Control a clock) Modify Listing 14.21,...Ch. 15 - (Game: bean-machine animation) Write a program...Ch. 15 - Prob. 15.34PECh. 15 - Prob. 15.35PECh. 15 - Prob. 15.36PE
Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
C++ for Engineers and Scientists
Computer Science
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Course Technology Ptr