Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
11th Edition
ISBN: 9780134671604
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 14.11, Problem 14.11.2CP
Program Plan Intro
Shapes:
There are many shape classes in JavaFX in order to draw shapes like circles, rectangles, arcs, texts, polygons, etc. It is an abstract class that describes some common properties like “fill”, “stroke”, and “strokeWidth” for all shapes.
- “fill” property – It is used to specify a color that has to be given inside the shape.
- “stroke” property – It is used to specify the outline color.
- “strokeWidth” property – It is used to specify the thickness of the stroke.
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2. Signed Integers
Unsigned binary numbers work for natural numbers, but many calculations use negative
numbers as well. To deal with this, a number of different methods have been used to represent
signed numbers, but we will focus on two's complement, as it is the standard solution for
representing signed integers.
2.1 Two's complement
• Most significant bit has a negative value, all others are positive. So, the value of an n-digit
-2
two's complement number can be written as: Σ2 2¹ di 2n-1 dn
• Otherwise exactly the same as unsigned integers.
i=0
-
• A neat trick for flipping the sign of a two's complement number: flip all the bits (0 becomes 1,
or 1 becomes 0) and then add 1 to the least significant bit.
• Addition is exactly the same as with an unsigned number.
2.2 Exercises
For questions 1-3, answer each one for the case of a two's complement number and an
unsigned number, indicating if it cannot be answered with a specific representation.
1. (15 pts) What is the largest integer…
can u solve this question
1. Unsigned Integers
If we have an n-digit unsigned numeral dn-1d n-2...do in radix (or base) r, then the value of that
numeral is
n−1
r² di
Σi=0
which is basically saying that instead of a 10's or 100's place we have an r's or
r²'s place. For binary, decimal, and hex r equals 2, 10, and 16, respectively.
Just a reminder that in order to write down a large number, we typically use the IEC or SI
prefixing system:
IEC: Ki = 210, Mi = 220, Gi = 230, Ti = 240, Pi = 250, Ei = 260, Zi = 270, Yi = 280;
SI: K=103, M = 106, G = 109, T = 10¹², P = 1015, E = 10¹8, Z = 1021, Y = 1024.
1.1 Conversions
a. (15 pts) Write the following using IEC prefixes: 213, 223, 251, 272, 226, 244
21323 Ki8 Ki
223 23 Mi 8 Mi
b. (15 pts) Write the following using SI prefixes: 107, 10¹7, 10¹¹, 1022, 1026, 1015
107 10¹ M = 10 M
=
1017102 P = 100 P
c. (10 pts) Write the following with powers of 10: 7 K, 100 E, 21 G
7 K = 7*10³
Chapter 14 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
Ch. 14.2 - Explain the evolution of Java GUI technologies.Ch. 14.2 - Prob. 14.2.2CPCh. 14.3 - Prob. 14.3.1CPCh. 14.3 - Show the output of the following JavaFX program:...Ch. 14.4 - How do you create a Scene object? How do you set a...Ch. 14.4 - Prob. 14.4.2CPCh. 14.4 - Prob. 14.4.3CPCh. 14.4 - How do you replace the code in lines 20 and 21 in...Ch. 14.5 - Prob. 14.5.1CPCh. 14.5 - Prob. 14.5.2CP
Ch. 14.5 - Can you create an object of IntegerProperty using...Ch. 14.5 - Prob. 14.5.4CPCh. 14.6 - Prob. 14.6.1CPCh. 14.6 - Prob. 14.6.2CPCh. 14.7 - How do you create a color? What is wrong about...Ch. 14.7 - Prob. 14.7.2CPCh. 14.7 - Prob. 14.7.3CPCh. 14.8 - Prob. 14.8.1CPCh. 14.8 - Prob. 14.8.2CPCh. 14.9 - Prob. 14.9.1CPCh. 14.9 - Prob. 14.9.2CPCh. 14.9 - Prob. 14.9.3CPCh. 14.10 - Prob. 14.10.1CPCh. 14.10 - Prob. 14.10.2CPCh. 14.10 - Prob. 14.10.3CPCh. 14.10 - Prob. 14.10.4CPCh. 14.10 - Prob. 14.10.5CPCh. 14.11 - How do you display a text, line, rectangle,...Ch. 14.11 - Prob. 14.11.2CPCh. 14.11 - Prob. 14.11.3CPCh. 14.11 - Write code fragments to fill red color in a...Ch. 14.11 - Prob. 14.11.5CPCh. 14.11 - Prob. 14.11.6CPCh. 14.11 - Write code fragments to display the outline of the...Ch. 14.11 - Write code fragments to display the lower half of...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Prob. 14.11.11CPCh. 14.12 - Prob. 14.12.1CPCh. 14 - Prob. 14.1PECh. 14 - Prob. 14.2PECh. 14 - (Display three cards) Write a program that...Ch. 14 - (Color and font) Write a program that displays...Ch. 14 - (Characters around circle) Write a program that...Ch. 14 - Prob. 14.6PECh. 14 - (Display random 0 or 1) Write a program that...Ch. 14 - (Create four fans) Write a program that places...Ch. 14 - (Display a cylinder) Write a program that draws a...Ch. 14 - Prob. 14.11PECh. 14 - (Display a bar chart) Write a program that uses a...Ch. 14 - Prob. 14.13PECh. 14 - (Display a rectanguloid) Write a program that...Ch. 14 - Prob. 14.15PECh. 14 - Prob. 14.16PECh. 14 - (Game: hangman) Write a program that displays a...Ch. 14 - Prob. 14.18PECh. 14 - (Plot the sine and cosine functions) Write a...Ch. 14 - (Draw an arrow line) Write a static method that...Ch. 14 - Prob. 14.21PECh. 14 - (Connect two circles) Write a program that draws...Ch. 14 - (Geometry: two rectangles) Write a program that...Ch. 14 - (Geometry: Inside a polygon?) Write a program that...Ch. 14 - Prob. 14.25PECh. 14 - Prob. 14.27PECh. 14 - (Random time) Modify the ClockPane class with...Ch. 14 - (Game: bean machine) Write a program that displays...
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