Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
11th Edition
ISBN: 9780134671604
Author: Y. Daniel Liang
Publisher: PEARSON
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Chapter 14, Problem 14.13PE
Program Plan Intro
Display a pie chart
Program Plan:
- Import required packages.
- Declare a main class named “E13” which extends the “Application” class.
- Declare a “start ()” method which overrides the “start ()” method in the “Application” class. Inside this method,
- Create four arcs. Set colors and texts for those arcs.
- Create a group and add all the arcs and texts to the group.
- Create a scene and place it on the stage.
- Set the title as “Exercise14_13”.
- Display the stage on the window using “primaryStage.show()” method.
- Declare a main method using “public static main”.
- Launch the method using “launch ()” method.
- Declare a “start ()” method which overrides the “start ()” method in the “Application” class. Inside this method,
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Part 4: For circle, square and annulus write a program to find the area, perimeter (or circumference) for a range of parametric values given by the user and plot the corresponding shapes in the range given. User needs to identify lower and upper values of each parameter. The identified range for the parameters should be then divided into 10 monotonic steps inside your program. Accordingly, you need to calculate the values and plot the shapes corresponding to all 10 values in the range identified by the user. The program should plot the geometries in the first quadrant.
(Python matplotlib or seaborn)
CPU Usage
We have the hourly average CPU usage for a worker's computer over the course of a week. Each row of data represents a day of the week starting with Monday. Each column of data is an hour in the day starting with 0 being midnight.
Create a chart that shows the CPU usage over the week. You should be able to answer the following questions using the chart:
When does the worker typically take lunch?
Did the worker do work on the weekend?
On which weekday did the worker start working on their computer at the latest hour?
cpu_usage = [
[2, 2, 4, 2, 4, 1, 1, 4, 4, 12, 22, 23,
45, 9, 33, 56, 23, 40, 21, 6, 6, 2, 2, 3], # Monday
[1, 2, 3, 2, 3, 2, 3, 2, 7, 22, 45, 44,
33, 9, 23, 19, 33, 56, 12, 2, 3, 1, 2, 2], # Tuesday
[2, 3, 1, 2, 4, 4, 2, 2, 1, 2, 5, 31,
54, 7, 6, 34, 68, 34, 49, 6, 6, 2, 2, 3], # Wednesday
[1, 2, 3, 2, 4, 1, 2, 4, 1, 17, 24, 18,
41, 3, 44, 42, 12, 36, 41, 2, 2, 4, 2, 4], # Thursday
[4, 1, 2, 2, 3, 2, 5, 1, 2, 12, 33, 27,
43, 8,…
Q3. (Dice Rolling) Write a program that simulates the rolling of two dice. The program
should use rand to roll the first die and should use rand again to roll the second die. The
sum of the two values should then be calculated. [Note: Each die can show an integer
value from 1 to 6, so the sum of the two values will vary from 2 to 12, with 7 being the
most frequent sum and 2 and 12 being the least frequent sums.] Figure 7.26 shows the 36
possible combinations of the two dice. Your program should roll the two dice 10,000
times. Use a one-dimensional array to tally the numbers of times each possible sum
appears. Print the results in a tabular format. Also, determine if the totals are reasonable
(i.e., there are six ways to roll a 7, so approximately one-sixth of all the rolls should be 7).
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Chapter 14 Solutions
Introduction to Java Programming and Data Structures, Comprehensive Version, Student Value Edition (11th Edition)
Ch. 14.2 - Explain the evolution of Java GUI technologies.Ch. 14.2 - Prob. 14.2.2CPCh. 14.3 - Prob. 14.3.1CPCh. 14.3 - Show the output of the following JavaFX program:...Ch. 14.4 - How do you create a Scene object? How do you set a...Ch. 14.4 - Prob. 14.4.2CPCh. 14.4 - Prob. 14.4.3CPCh. 14.4 - How do you replace the code in lines 20 and 21 in...Ch. 14.5 - Prob. 14.5.1CPCh. 14.5 - Prob. 14.5.2CP
Ch. 14.5 - Can you create an object of IntegerProperty using...Ch. 14.5 - Prob. 14.5.4CPCh. 14.6 - Prob. 14.6.1CPCh. 14.6 - Prob. 14.6.2CPCh. 14.7 - How do you create a color? What is wrong about...Ch. 14.7 - Prob. 14.7.2CPCh. 14.7 - Prob. 14.7.3CPCh. 14.8 - Prob. 14.8.1CPCh. 14.8 - Prob. 14.8.2CPCh. 14.9 - Prob. 14.9.1CPCh. 14.9 - Prob. 14.9.2CPCh. 14.9 - Prob. 14.9.3CPCh. 14.10 - Prob. 14.10.1CPCh. 14.10 - Prob. 14.10.2CPCh. 14.10 - Prob. 14.10.3CPCh. 14.10 - Prob. 14.10.4CPCh. 14.10 - Prob. 14.10.5CPCh. 14.11 - How do you display a text, line, rectangle,...Ch. 14.11 - Prob. 14.11.2CPCh. 14.11 - Prob. 14.11.3CPCh. 14.11 - Write code fragments to fill red color in a...Ch. 14.11 - Prob. 14.11.5CPCh. 14.11 - Prob. 14.11.6CPCh. 14.11 - Write code fragments to display the outline of the...Ch. 14.11 - Write code fragments to display the lower half of...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Write code fragments to display a polygon...Ch. 14.11 - Prob. 14.11.11CPCh. 14.12 - Prob. 14.12.1CPCh. 14 - Prob. 14.1PECh. 14 - Prob. 14.2PECh. 14 - (Display three cards) Write a program that...Ch. 14 - (Color and font) Write a program that displays...Ch. 14 - (Characters around circle) Write a program that...Ch. 14 - Prob. 14.6PECh. 14 - (Display random 0 or 1) Write a program that...Ch. 14 - (Create four fans) Write a program that places...Ch. 14 - (Display a cylinder) Write a program that draws a...Ch. 14 - Prob. 14.11PECh. 14 - (Display a bar chart) Write a program that uses a...Ch. 14 - Prob. 14.13PECh. 14 - (Display a rectanguloid) Write a program that...Ch. 14 - Prob. 14.15PECh. 14 - Prob. 14.16PECh. 14 - (Game: hangman) Write a program that displays a...Ch. 14 - Prob. 14.18PECh. 14 - (Plot the sine and cosine functions) Write a...Ch. 14 - (Draw an arrow line) Write a static method that...Ch. 14 - Prob. 14.21PECh. 14 - (Connect two circles) Write a program that draws...Ch. 14 - (Geometry: two rectangles) Write a program that...Ch. 14 - (Geometry: Inside a polygon?) Write a program that...Ch. 14 - Prob. 14.25PECh. 14 - Prob. 14.27PECh. 14 - (Random time) Modify the ClockPane class with...Ch. 14 - (Game: bean machine) Write a program that displays...
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