Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
3rd Edition
ISBN: 9780134038179
Author: Tony Gaddis, Godfrey Muganda
Publisher: PEARSON
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Chapter 14, Problem 3FTE
Program Plan Intro
Purpose of the given code:
The given code is used to call a “paint()” method.
Given code:
paint();
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Rules:
Corner cases. By convention, the row and column indices are integers between 0 and n − 1, where (0, 0) is the upper-left site.
Throw an IllegalArgumentException if any argument to open(), isOpen(), or isFull() is outside its prescribed range.
Throw an IllegalArgumentException in the constructor if n ≤ 0.
Unit testing. Your main() method must call each public constructor and method directly and help verify that they work as prescribed (e.g., by printing results to standard output).
Performance requirements. The constructor must take Θ(n^2) time; all instance methods must take Θ(1)Θ(1) time plus Θ(1)Θ(1) calls to union() and find().
True or False?
Arrays cannot be passed as parameters, but must be used only in the main method.
canMove(int x, int y, int destX, int destY, Side s): This method returns true if the player of color s can move the piece at coordinates (x,y) can move to coordinates (destX, destY) on the board in its current state. This means that here you do need to consider this piece’s interaction with other pieces on the board. Conditions for this method to return false are given in the code.
public boolean canMove(int x, int y, int destX, int destY, Side s){
/* TODO write a method that checks if a piece at coordinates x,y can move to coordinates destX,destY
Conditions for false:
- Origin or destination coordinates are outside the board
- Piece at origin is null
- If source and destination coordinates are the same
- Piece at origin is not of the same side as s
- You can check this using piece.getSide()
- Piece cannot move to the destination by piece movement rules
- You should check this using Piece.canMove(destX,…
Chapter 14 Solutions
Starting Out with Java: From Control Structures through Data Structures (3rd Edition)
Ch. 14.1 - Prob. 14.1CPCh. 14.1 - Prob. 14.2CPCh. 14.2 - Prob. 14.3CPCh. 14.2 - Prob. 14.4CPCh. 14.2 - Prob. 14.5CPCh. 14.2 - Prob. 14.6CPCh. 14.2 - Prob. 14.7CPCh. 14.2 - Prob. 14.8CPCh. 14.2 - Prob. 14.9CPCh. 14.2 - Prob. 14.10CP
Ch. 14.2 - Prob. 14.11CPCh. 14.3 - Prob. 14.12CPCh. 14.3 - Prob. 14.13CPCh. 14.3 - Prob. 14.14CPCh. 14.3 - Prob. 14.15CPCh. 14.4 - Prob. 14.16CPCh. 14.4 - Prob. 14.17CPCh. 14.5 - Prob. 14.18CPCh. 14.5 - Prob. 14.19CPCh. 14.5 - Prob. 14.20CPCh. 14.5 - Prob. 14.21CPCh. 14.5 - Prob. 14.22CPCh. 14.5 - Prob. 14.23CPCh. 14.5 - Prob. 14.24CPCh. 14.5 - What Graphics class methods do you use to perform...Ch. 14.6 - Prob. 14.26CPCh. 14.6 - Prob. 14.27CPCh. 14.6 - Prob. 14.28CPCh. 14.6 - Prob. 14.29CPCh. 14.6 - Prob. 14.30CPCh. 14.7 - Prob. 14.31CPCh. 14.7 - Prob. 14.32CPCh. 14.7 - Prob. 14.33CPCh. 14.7 - Prob. 14.34CPCh. 14.8 - Prob. 14.35CPCh. 14.8 - Prob. 14.36CPCh. 14.8 - Prob. 14.37CPCh. 14.8 - Prob. 14.38CPCh. 14 - Prob. 1MCCh. 14 - Prob. 2MCCh. 14 - Prob. 3MCCh. 14 - Prob. 4MCCh. 14 - When using Swing to write an applet, you extend...Ch. 14 - Prob. 6MCCh. 14 - Prob. 7MCCh. 14 - Prob. 8MCCh. 14 - Prob. 9MCCh. 14 - Prob. 10MCCh. 14 - Prob. 11MCCh. 14 - Prob. 12MCCh. 14 - Prob. 13MCCh. 14 - Prob. 14MCCh. 14 - Prob. 15MCCh. 14 - Prob. 16MCCh. 14 - Prob. 17MCCh. 14 - Prob. 18MCCh. 14 - Prob. 19MCCh. 14 - Prob. 20MCCh. 14 - Prob. 21MCCh. 14 - Prob. 22MCCh. 14 - Prob. 23TFCh. 14 - Prob. 24TFCh. 14 - Prob. 25TFCh. 14 - Prob. 26TFCh. 14 - Prob. 27TFCh. 14 - Prob. 28TFCh. 14 - Prob. 29TFCh. 14 - Prob. 30TFCh. 14 - Prob. 31TFCh. 14 - Prob. 32TFCh. 14 - Prob. 33TFCh. 14 - Prob. 34TFCh. 14 - Prob. 35TFCh. 14 - Prob. 1FTECh. 14 - Prob. 2FTECh. 14 - Prob. 3FTECh. 14 - Prob. 4FTECh. 14 - Prob. 5FTECh. 14 - Prob. 6FTECh. 14 - Prob. 1AWCh. 14 - Prob. 2AWCh. 14 - Prob. 3AWCh. 14 - Prob. 4AWCh. 14 - Prob. 5AWCh. 14 - Prob. 6AWCh. 14 - Prob. 1SACh. 14 - Prob. 2SACh. 14 - Prob. 3SACh. 14 - Prob. 4SACh. 14 - Prob. 5SACh. 14 - Prob. 6SACh. 14 - Prob. 7SACh. 14 - Prob. 8SACh. 14 - Prob. 9SACh. 14 - Prob. 1PCCh. 14 - House Applet Write an applet that draws the house...Ch. 14 - Prob. 3PCCh. 14 - Thermometer Applet Write an applet that displays a...Ch. 14 - Prob. 5PCCh. 14 - Prob. 6PCCh. 14 - Prob. 7PCCh. 14 - Prob. 8PCCh. 14 - Prob. 9PC
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