
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Question
Chapter 13, Problem 8PP
Program Plan Intro
To solve the maze escape problem
Program plan:
- In the file “PartialSolution.java”, create an interface “PartialSolution”,
- Create an interface that creates a partial solution to a backtracking problem.
- Declare a method “examine()” that examines a partial solution.
- Declare a method “extend()” that yields all extensions of this partial solution.
- In the file “Location.java”, create a class “Location”,
- Declare the variables.
- Define the constructor.
- Define a method “getRow()” to get the row of this location.
- Define a method “getColumn()” to get the column of this location.
- Define a method “toString()” to print the formatted string.
- Define a method “equals()” to check for equal location.
- In the file “Maze.java”, create a class “Maze”,
- Declare the two-dimensional array variable.
- Define the constructor to construct a maze from a string describing its contents.
- Define a method “emptyNeighbors()” to empty neighbors.
- Define a method “isExit()” to check whether a location is an exit.
- Define a method “isValid()” to check whether a location is within the maze.
- Define a method “isEmpty()” to check whether a location is within the maze and not a wall.
- In the file “MazePartialSolution.java”, import necessary package, and create a class “MazePartialSolution”,
- Declare necessary variables.
- Define default and parameterized constructor.
- Define a method “examine” to examine a partial solution.
- Define a method “extend()” to yield all extensions of this partial solution.
- Define a method “toString()” to return formatted string.
- In the file “Solver.java”, create a class “Solver” that solves any problem using backtracking,
- Define a method “solve()” to print all solutions to the problem that can be extended from a given partial solution.
- In the file “MazeSolver.java”, import necessary packages, and create a class “MazeSolver”,
- Define the method “main()”,
- Create an object for “Maze”.
- Call the method “solve()”.
- Define the method “main()”,
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Chapter 13 Solutions
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
Ch. 13.1 - Prob. 1SCCh. 13.1 - Prob. 2SCCh. 13.1 - Prob. 3SCCh. 13.1 - Prob. 4SCCh. 13.1 - Prob. 5SCCh. 13.2 - Prob. 6SCCh. 13.2 - Prob. 7SCCh. 13.2 - Prob. 8SCCh. 13.2 - Prob. 9SCCh. 13.3 - Prob. 10SC
Ch. 13.3 - Prob. 11SCCh. 13.3 - Prob. 12SCCh. 13.4 - Prob. 13SCCh. 13.4 - Prob. 14SCCh. 13.4 - Prob. 15SCCh. 13.5 - Prob. 16SCCh. 13.5 - Prob. 17SCCh. 13.5 - Prob. 18SCCh. 13.6 - Prob. 19SCCh. 13.6 - Prob. 20SCCh. 13.6 - Prob. 21SCCh. 13 - Prob. 1RECh. 13 - Prob. 2RECh. 13 - Prob. 3RECh. 13 - Prob. 4RECh. 13 - Prob. 5RECh. 13 - Prob. 6RECh. 13 - Prob. 7RECh. 13 - Prob. 8RECh. 13 - Prob. 9RECh. 13 - Prob. 10RECh. 13 - Prob. 11RECh. 13 - Prob. 12RECh. 13 - Prob. 13RECh. 13 - Prob. 1PECh. 13 - Prob. 2PECh. 13 - Prob. 3PECh. 13 - Prob. 4PECh. 13 - Prob. 5PECh. 13 - Prob. 6PECh. 13 - Prob. 7PECh. 13 - Prob. 8PECh. 13 - Prob. 9PECh. 13 - Prob. 10PECh. 13 - Prob. 11PECh. 13 - Prob. 12PECh. 13 - Prob. 13PECh. 13 - Prob. 14PECh. 13 - Prob. 15PECh. 13 - Prob. 16PECh. 13 - Prob. 17PECh. 13 - Prob. 18PECh. 13 - Prob. 19PECh. 13 - Prob. 20PECh. 13 - Prob. 21PECh. 13 - Prob. 22PECh. 13 - Prob. 23PECh. 13 - Prob. 24PECh. 13 - Prob. 25PECh. 13 - Prob. 26PECh. 13 - Prob. 27PECh. 13 - Prob. 1PPCh. 13 - Prob. 2PPCh. 13 - Prob. 3PPCh. 13 - Prob. 4PPCh. 13 - Prob. 5PPCh. 13 - Prob. 6PPCh. 13 - Prob. 7PPCh. 13 - Prob. 8PPCh. 13 - Prob. 9PPCh. 13 - Prob. 10PPCh. 13 - Prob. 11PPCh. 13 - Prob. 12PPCh. 13 - Prob. 13PP
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