EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
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Chapter 13, Problem 26PE
Program Plan Intro

Puzzles

Program plan:

Filename: “PartialSolution.java”

This code snippet creates a class “PartialSolution”. In the code,

  • Define a class “PartialSolution”.
    • Declare the class variables.
    • Define the constructor “PartialSolution”.
      • Set the class member values.
    • Define the parameterized constructor “PartialSolution”.
      • Set the class member values.
    • Define the method “examine()”.
      • Define a string array “values”.
      • If the condition is true,
        • Return the value “CONTINUE”.
          • Set the value of “v0”.
          • Set the value of “v1”.
          • Set the value of “v2”.
          • If the condition is true,
            • Return the value of “ACCEPT”.
          • Else,
            • Return the value of “ABANDON”.
    • Define the method “extend()”.
      • Define an array list “sol”.
      • Iterate a “for” loop,
        • If the condition is true,
          • Add values to “sols”.
              • Return the values of “sols”.
    • Define a method “toString()”.
      • Set the array “values[]”.
      • Return elements of “values[]”.

Filename: “Puzzle.java”

This code snippet creates a class “Puzzle”. In the code,

  • Define a class “Puzzle”.
    • Define the class member “pieces[]”.
    • Define a constructor “Puzzle ()”.
      • Set the element of “pieces”.
      • Iterate a “for” loop,
        • Set the values of “pieces[]”.
    • Define the method “values()”.
      • Define a string array “result[]”.
      • Iterate a “for” loop,
        • Iterate inner “for” loop,
          • Get a character to variable “c”.
          • Define a Boolean variable “found”.
          • Iterate a “for” loop,
            • If the value of “c” is equal to “letterForDigit[j]”,
              • Set “found” equal to true.
              • Set the value of “result[p]”.
          • If the condition is true,
            • Set the value of “result[p]”.
      • Return the value of “result”.
    • Define the method “letters()”.
      • Define a string variable “result”.
      • Iterate a “for” loop,
        • Iterate inner “for” loop,
          • Get a character to variable “c”.
            • If the condition is true,
              • Set the value of “result”.
          • If the condition is true,
            • Set the value of “result[p]”.
      • Return the value of “result”.

Filename: “SummationPuzzle.java”

This code snippet creates a class “SummationPuzzle”. In the code,

  • Import the required packages.
  • Define a class “SummationPuzzle”.
    • Define the “main” method.
      • Prompt the user to enter the puzzle.
      • Define the object of class “Scanner”.
      • Scan for the input.
      • Print new line.
      • Call the method “solve()”.
    • Define the method “solve()”.
      • Define the variable “exam”.
      • If the value of “exam” equal to “ACCEPT”,
        • Print the value of “sol”.
          • Else if, the value of “exam” is “ABANDON”,
            • Iterate a “for” loop,
              • Call the method “solve()”.

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