Problem Solving with C++ (10th Edition)
Problem Solving with C++ (10th Edition)
10th Edition
ISBN: 9780134448282
Author: Walter Savitch, Kenrick Mock
Publisher: PEARSON
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Chapter 1.2, Problem 14STE
Program Plan Intro

Algorithm:

  • A sequence of precise instructions that leads to a solution is termed as algorithm.
  • If a solution for a particular problem is found, then it is to be interpreted into particular programming language.
  • These instructions could be expressed in a programming or human language.
  • A computer program denotes an algorithm expressed in a language that computer could recognize.
  • In an algorithm, instructions are expressed in English language whereas in program it is expressed in a programming language.
  • It denotes a step by step method for solving a problem.
  • It is been used for data processing, computation and other related computer as well as mathematical operations.

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1. Create a Person.java file. Implement the public Person and Student classes in Person.java, including all the variables and methods in the UMLS. Person -name: String -street: String -city: String +Person(String name, String, street, String, city) +getName(): String +setName(String name): void +getStreet(): String +setStreet(String street): void +getCity(): String +setCity(String City): void +toString(): String Student -Id: int +Person(String name, String, street, String, city, int Id) +getId(): int +setId(int Id): void +toString(): String 2. Create a StudentTest.java file. Implement a public StudentTest class with a main method. In the main method, create one student object and print the object using System.out.println(). Your printing result must follow the example output: name: Mike, street: Morris Ave, city: Union, Id: 1000 Hint: You need to modify the toString methods in the Student class and Person class!
1) Apply the Paint Blue algorithm discussed in class to the following Finite Automata. a a a b b a COIS-3050H-R-W01-2025WI-COMB Formal Languages & Automata a b Show the status of the Finite Automata at the conclusion of the Paint Blue Algorithm (mark the visited states with an X and only include edges that have not been followed). 2) Use the pumping lemma to prove the following language is nonregular: L= {ab} = {abbb, aabbbbbb, aaabbbbbbbbb, ...}
3) Find CFGs that for these regular languages over the alphabet Σ= {a, b}. Draw a Finite Automata e CFG. 1 COIS-3050H-R-W01-2025WI-COMB Formal anguages & Automata Is that contain the substring aba. (b) The language of all words that have an odd number letters and contains the string bb. (c) The language of all words that begin with the substring ba and contains an odd number of letters. 4) Convert the following FA into a PDA. a a S± b a a Ν Ꮓ

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Problem Solving with C++ (10th Edition)

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