Java: An Introduction to Problem Solving and Programming (8th Edition)
8th Edition
ISBN: 9780134462035
Author: Walter Savitch
Publisher: PEARSON
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Chapter 11.3, Problem 15STQ
Convert the following event handler to use the lambda style.
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Clustering by k-means, with preprocessing tokenization, term weighting TFIDF.
Manhattan Distance. Number of cluster is 2. Centroid docID 2 and docID 9.
Change the following code so that there is always at least one way to get from the left corner to the top right, but the labyrinth is still randomized.
The player starts at the bottom left corner of the labyrinth. He has to get to the top right corner of the labyrinth as fast he can, avoiding a meeting with the evil dragon. Take care that the player and the dragon cannot start off on walls. Also the dragon starts off from a randomly chosen position
public class Labyrinth { private final int size; private final Cell[][] grid;
public Labyrinth(int size) { this.size = size; this.grid = new Cell[size][size]; generateLabyrinth(); }
private void generateLabyrinth() { Random rand = new Random(); for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { // Randomly create walls and paths grid[i][j] = new Cell(rand.nextBoolean()); } } // Ensure start and end are…
Change the following code so that it checks the following 3 conditions:
1. there is no space between each cells (imgs)
2. even if it is resized, the components wouldn't disappear
3. The GameGUI JPanel takes all the JFrame space, so that there shouldn't be extra space appearing in the frame other than the game.
Main():
Labyrinth labyrinth = new Labyrinth(10);
Player player = new Player(9, 0); Dragon dragon = new Dragon(9, 9);
JFrame frame = new JFrame("Labyrinth Game"); GameGUI gui = new GameGUI(labyrinth, player, dragon);
frame.add(gui); frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true);
public class GameGUI extends JPanel { private final Labyrinth labyrinth; private final Player player; private final Dragon dragon; //labyrinth, player, dragon are just public classes
private final ImageIcon playerIcon = new ImageIcon("data/images/player.png");…
Chapter 11 Solutions
Java: An Introduction to Problem Solving and Programming (8th Edition)
Ch. 11.1 - What output will be produced by the following...Ch. 11.1 - What is the output produced by the following code?Ch. 11.1 - Write a recursive definition for the following...Ch. 11.1 - What is the output of the following code? public...Ch. 11.1 - Prob. 5STQCh. 11.1 - Complete the definition of the following method....Ch. 11.2 - Revise the method getCount in Listing 11.5 so that...Ch. 11.2 - Prob. 8STQCh. 11.2 - Prob. 9STQCh. 11.2 - Suppose you want me class ArraySearcher to work...
Ch. 11.2 - What Java statement will sort the following array,...Ch. 11.2 - How would you change the class MergeSort so that...Ch. 11.2 - How would you change the class MergeSort so that...Ch. 11.2 - If a value in an array of base type int occurs...Ch. 11.3 - Convert the following event handler to use the...Ch. 11 - What output will be produced by the following...Ch. 11 - What output will be produced by the following...Ch. 11 - Write a recursive method that will compute the...Ch. 11 - Write a recursive method that will compute the sum...Ch. 11 - Complete a recursive definition of the following...Ch. 11 - Write a recursive method that will compute the sum...Ch. 11 - Write a recursive method that will find and return...Ch. 11 - Prob. 8ECh. 11 - Write a recursive method that will compute...Ch. 11 - Suppose we want to compute the amount of money in...Ch. 11 - Prob. 11ECh. 11 - Write a recursive method that will count the...Ch. 11 - Write a recursive method that will remove all the...Ch. 11 - Write a recursive method that will duplicate each...Ch. 11 - Write a recursive method that will reverse the...Ch. 11 - Write a static recursive method that returns the...Ch. 11 - Write a static recursive method that returns the...Ch. 11 - One of the most common examples of recursion is an...Ch. 11 - A common example of a recursive formula is one to...Ch. 11 - A palindrome is a string that reads the same...Ch. 11 - A geometric progression is defined as the product...Ch. 11 - The Fibonacci sequence occurs frequently in nature...Ch. 11 - Prob. 4PPCh. 11 - Once upon a time in a kingdom far away, the king...Ch. 11 - There are n people in a room, where n is an...Ch. 11 - Prob. 7PPCh. 11 - Prob. 10PPCh. 11 - Prob. 12PP
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