PRINCIPLES OF INFO.SYS.(LL)>CUSTOM PKG<
PRINCIPLES OF INFO.SYS.(LL)>CUSTOM PKG<
12th Edition
ISBN: 9781337074674
Author: STAIR
Publisher: CENGAGE C
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Chapter 11, Problem 21SAT
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Immersive” type of virtual reality helps to make the human beings sense as however they are in a 3D world such as archaeological excavation site, construction, sculpture, crime scene, or human anatomy.

Hence, the correct answer is option “C”.

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Since the 1960s the term Virtual Reality (VR) has been used to describe a wealth of very different technologies, both software and hardware, such as the Sensorama Simulator, online virtual worlds (e.g. Second Life), massive multiplayer online role playing games (MMORPGs, such as World of Warcraft), surgery simulators, rooms where all walls are covered in displays (Cave Automatic Virtual Environments, CAVE), as well as a wealth of different Head-Mounted Displays (HMDs).For decades it has been discussed if VR has the potential to revolutionize education. The argument is that VR can be used for simulation-based education, where students and learners can practice new skills in a simulated environment that enables correction, repetition and non-dangerous failure and at the same time offers access to interaction with expensive or far-away environments. Despite the high hopes, these ideas have been based on speculation more than praxis, and outside of dedicated training simulators for…
Since the 1960s the term Virtual Reality (VR) has been used to describe a wealth of very different technologies, both software and hardware, such as the Sensorama Simulator, online virtual worlds (e.g. Second Life), massive multiplayer online role playing games (MMORPGs, such as World of Warcraft), surgery simulators, rooms where all walls are covered in displays (Cave Automatic Virtual Environments, CAVE), as well as a wealth of different Head-Mounted Displays (HMDs).For decades it has been discussed if VR has the potential to revolutionize education. The argument is that VR can be used for simulation-based education, where students and learners can practice new skills in a simulated environment that enables correction, repetition and non-dangerous failure and at the same time offers access to interaction with expensive or far-away environments. Despite the high hopes, these ideas have been based on speculation more than praxis, and outside of dedicated training simulators for…
Since the 1960s the term Virtual Reality (VR) has been used to describe a wealth of very different technologies, both software and hardware, such as the Sensorama Simulator, online virtual worlds (e.g. Second Life), massive multiplayer online role playing games (MMORPGs, such as World of Warcraft), surgery simulators, rooms where all walls are covered in displays (Cave Automatic Virtual Environments, CAVE), as well as a wealth of different Head-Mounted Displays (HMDs). For decades it has been discussed if VR has the potential to revolutionize education. The argument is that VR can be used for simulation-based education, where students and learners can practice new skills in a simulated environment that enables correction, repetition and non-dangerous failure and at the same time offers access to interaction with expensive or far-away environments. Despite the high hopes, these ideas have been based on speculation more than praxis, and outside of dedicated training simulators for…

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PRINCIPLES OF INFO.SYS.(LL)>CUSTOM PKG<

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