Computer Science: An Overview (12th Edition)
Computer Science: An Overview (12th Edition)
12th Edition
ISBN: 9780133760064
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 10.3, Problem 3QE
Program Plan Intro

Scene Graph:

The scene graph is a general data structure formed by linking all information regarding location, size and orientation of an object within the scene. These graphs are used by graphic developers for performance, productivity, portability and scalability.

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When designing a scene graph, can you go into details the designing process of a scene graph in an engine development context. Such as what is discussed on what scene nodes represent, and what would this look like in a visual detailing?Addition to the descriptive detailing I am asking above. What would be a few examples (pseudo-code specifically) on how could scene graphs be implemented, such as showing the various ways of querying scene nodes into a scene graph?Another question that I am curious and need help getting a perspective on, is some engines I have seen been developed have editor nodes to handle various things, and would like to know what would the context of these be? Where these nodes, represent the NodeGraph editor. I would like some great insight on the how I would design a scene graph, both fundamentally and working in developing one in an engine development flow.
JAVA PROGRAMMING OBJECT-ORIENTED PROGRAMMING Modelize a scene of your choice by using the composite pattern. It might be a scene from a photo, or a simulator, or a movie, or a videogame, etc
When examining a 2D array of pixels, how could you figure out the width and height of the image even if you don’t have access to the DrawingPanel object?

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Computer Science: An Overview (12th Edition)

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