Computer Science: An Overview (12th Edition)
Computer Science: An Overview (12th Edition)
12th Edition
ISBN: 9780133760064
Author: Glenn Brookshear, Dennis Brylow
Publisher: PEARSON
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Chapter 10, Problem 19CRP
Program Plan Intro

Modeling:

  • It is a process in which a scene graph is created by usage of polygonal meshes that represents different objects on set.
  • It includes mathematical principles, it attempts to maximize details.
  • The mesh can be loaded into at same time based on constraints of speed and storage.
  • It uses different algorithms for generating homogenous objects.

Rendering:

  • It is process of determining the way the objects appears in scene graph when projected onto plane.
  • It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface.
  • It determines the objects that would be visible at center of projection and those hidden by other objects.
  • It determines shading required at given point on surface through interpolation of intensity and edges of polygonal patches.

Explanation of Solution

Computationally intense task:

  • Rendering denotes a more computationally intense task among both of them.
  • It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface...

Explanation of Solution

Creative task:

  • Rendering denotes a more creative task among both of them.
  • It involves determining light surface interaction to determine manner in which light is refracted, reflected or absorbed at object’s surface...

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Students have asked these similar questions
In Task 2, you try to look inside the generative process. What can you say about it? Select one: a. The generative process appears slightly chaotic and is not immediately clear for a human to interpret. b. The model starts with the image it came up with which is first in black and white. It then gradually colours the image one bit at a time. c. The model drafts things similarly as a human would. It starts by sketching out outlines and then fills in the details.
The object-oriented design methods that are used should be set up so that they put more focus on modelling and less on process. Give me one strong case.
In a computer system when resources are limited, how would you choose amongst several graphic representations?

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Computer Science: An Overview (12th Edition)

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