EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
Question
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Chapter 10, Problem 19PP
Program Plan Intro

Tic-Tac-Toe game

Program plan:

  • In a file “TicTacToeStrategy.java”, create an interface “TicTacToeStrategy”,
    • Declare the method “get_Move ()” to compute the next move.
  • In a file “TicTacToeStrategyMock.java”, create a class “TicTacToeStrategyMock” that implements “TicTacToeStrategy” interface,
    • Define the method “get_Move ()”,
      • Assign the string representation of board.
      • Assign the position.
      • Initialize the variable.
      • Assign the row value.
      • Assign the column value.
      • Return the value.
  • In a file “TicTacToeBoard.java”, create a class “TicTacToeBoard”,
    • Declare the array.
    • Declare and initialize the row and column.
    • Define the constructor to create the empty board.
      • Create 2D array.
      • Iterate over rows,
        • Iterate over columns,
          • Fill the array with spaces.
            • Declare the method “makeMove()” to set the field,
              • Initialize the variables.
              • Check the condition,
                • Set the field.
            • Define the method “toString()”,
              • Declare the string variable.
              • Create a loop,
                • Concatenate the string with “|”.
                • Create  a loop,
                  • Concatenate the string with value.
                    • Concatenate the string with new line character.
              • Return the string representation of the board.
            • Define the method “isOver()”,
              • Create a loop,
                • Assign the board location.
                • Check the condition,
                  • If it is true, return true.
              • Iterate over columns,
                • Assign the board location,
                • Check the condition,
                  • If it is true, return true.
              • Assign the value for diagonal.
              • Return the value.
  • In a file “TicTacToeUI.java”, import necessary package, and create a class “TicTacToeUI”,
    • Define the method “main()”,
      • Create “Scanner” object.
      • Create “TicTacToeBoard” object.
      • Create “TicTacToeStrategyMock” object.
      • Execute loop for true,
        • Prompt the user to enter the move.
        • Get the move from the user.
        • Call the method “makeMove()”.
        • Print the string representation of the board.
        • Check whether the game is over,
          • If it is true, return nothing.
        • Assign the move of the computer.
        • Print the computer’s move.
        • Call the method “makeMove()”.
        • Print the board.
        • Check whether the game is over,
          • If it is true, return nothing.

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Chapter 10 Solutions

EBK BIG JAVA: EARLY OBJECTS, INTERACTIV

Ch. 10.3 - Prob. 11SCCh. 10.3 - Prob. 12SCCh. 10.3 - Prob. 13SCCh. 10.3 - Write a method max that finds the larger of any...Ch. 10.3 - Write a call to the method of Self Check 14 that...Ch. 10.4 - Suppose you want to use the average method of...Ch. 10.4 - Prob. 17SCCh. 10.4 - Prob. 18SCCh. 10.4 - Write a method max with three arguments that finds...Ch. 10.4 - Write a call to the method of Self Check 19 that...Ch. 10.5 - Why would you use an inner class instead of a...Ch. 10.5 - When would you place an inner class inside a class...Ch. 10.5 - How many class files are produced when you compile...Ch. 10.6 - Why is it necessary that the real class and the...Ch. 10.6 - Why is the technique of mock objects particularly...Ch. 10.7 - Prob. 26SCCh. 10.7 - Prob. 27SCCh. 10.7 - Prob. 28SCCh. 10.7 - Prob. 29SCCh. 10.7 - If an inner class accesses a local variable from a...Ch. 10.8 - Prob. 31SCCh. 10.8 - Prob. 32SCCh. 10.9 - Prob. 33SCCh. 10.9 - Prob. 34SCCh. 10.10 - Prob. 35SCCh. 10.10 - Why must the MousePressListener class supply five...Ch. 10 - Prob. 1RECh. 10 - Prob. 2RECh. 10 - Prob. 3RECh. 10 - Prob. 4RECh. 10 - Prob. 5RECh. 10 - The classes Rectangle2D.Double, Ellipse2D.Double,...Ch. 10 - Suppose r contains a reference to a new...Ch. 10 - Classes such as Rectangle2D. Double,...Ch. 10 - Prob. 9RECh. 10 - What happens if you try to use an array of String...Ch. 10 - Prob. 11RECh. 10 - What happens if you pass an array of strings and...Ch. 10 - Consider this top-level and inner class. Which...Ch. 10 - What happens when an inner class tries to access a...Ch. 10 - Prob. 15RECh. 10 - Prob. 16RECh. 10 - Prob. 17RECh. 10 - What is the difference between an ActionEvent and...Ch. 10 - Prob. 19RECh. 10 - Prob. 20RECh. 10 - Prob. 21RECh. 10 - Prob. 22RECh. 10 - Prob. 23RECh. 10 - Prob. 24RECh. 10 - Add a method public static Measurable...Ch. 10 - Prob. 2PECh. 10 - A person has a name and a height in centimeters....Ch. 10 - Add static methods largest and smallest to the...Ch. 10 - In the Sequence interface of Worked Example 10.1,...Ch. 10 - In Worked Example 10.1, add a default...Ch. 10 - In Worked Example 10.1, make the process method a...Ch. 10 - Add a method to the Data class that returns the...Ch. 10 - Prob. 9PECh. 10 - Modify the Coin class from Chapter 8 to have it...Ch. 10 - Repeat Exercise E10.9, making the Measurer into an...Ch. 10 - Repeat Exercise E10.9, making the Measurer an...Ch. 10 - Implement a class Bag that stores items...Ch. 10 - Prob. 14PECh. 10 - Reimplement Exercise E10.14 where the grid is...Ch. 10 - Prob. 16PECh. 10 - Enhance the ButtonViewer program so that it prints...Ch. 10 - Prob. 18PECh. 10 - Prob. 19PECh. 10 - Prob. 20PECh. 10 - Prob. 21PECh. 10 - Prob. 22PECh. 10 - Prob. 23PECh. 10 - Reimplement the program in Section 10.7.2,...Ch. 10 - Prob. 25PECh. 10 - Prob. 26PECh. 10 - Prob. 27PECh. 10 - Prob. 28PECh. 10 - Prob. 29PECh. 10 - Prob. 30PECh. 10 - Prob. 1PPCh. 10 - Write a class PrimeSequence that implements the...Ch. 10 - Prob. 3PPCh. 10 - Prob. 4PPCh. 10 - Prob. 5PPCh. 10 - Prob. 6PPCh. 10 - Prob. 7PPCh. 10 - Prob. 8PPCh. 10 - Prob. 9PPCh. 10 - Prob. 10PPCh. 10 - Prob. 11PPCh. 10 - Prob. 12PPCh. 10 - Prob. 13PPCh. 10 - Prob. 14PPCh. 10 - Prob. 15PPCh. 10 - Prob. 16PPCh. 10 - Prob. 17PPCh. 10 - Prob. 18PPCh. 10 - Prob. 19PPCh. 10 - Prob. 20PPCh. 10 - Prob. 21PPCh. 10 - Prob. 22PPCh. 10 - Prob. 23PPCh. 10 - Prob. 24PPCh. 10 - Prob. 25PPCh. 10 - Prob. 26PPCh. 10 - Prob. 27PP
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