EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
EBK BIG JAVA: EARLY OBJECTS, INTERACTIV
6th Edition
ISBN: 8220102010314
Author: Horstmann
Publisher: YUZU
Question
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Chapter 10, Problem 27PP
Program Plan Intro

Animation of shapes

Program plan:

  • In a file “MoveableShape.java”, import necessary package, and create an interface “MoveableShape”,
    • Declare the method “draw()”.
    • Declare the method “moves()”.
  • In a file “MoveableRectangle.java”, import the necessary packages and create a class “MoveableRectangle” that implements “MoveableShape” interface.
    • Declare the necessary variables.
    • Define the constructor to set the initial x, y, width and height value.
    • Define the method “draw ()” to draw the car,
      • Create “Rectangle” object.
      • Call the method “draw()”.
        • Define the method “moves ()” that moves x and y position.
  • In a file “Car.java”, import the necessary packages and create a class “Car” that implements “MoveableShape” interface.
    • Declare the necessary variables.
    • Define the constructor to set the initial x, and y positions.
    • Define the method “draw ()” to draw the car,
      • Create “Rectangle” object.
      • Create “Ellipse2D” object.
      • Create “Ellipse2D” object.
      • Create “Point2D” object for the bottom of the front wind shield.
      • Create “Point2D” object for the front of the roof.
      • Create “Point2D” object for the rear of the roof.
      • Create “Point2D” object for the bottom of the rear wind shield.
      • Create “Line2D” object for the top roof.
      • Create “Line2D” object for the rear wind shield.
      • Call the method “draw()” to draw the car body.
      • Call the method “draw()” to draw the car’s front tire.
      • Call the method “draw()” to draw the car’s front wind shield.
      • Call the method “draw()” to draw the car’s roof top.
      • Call the method “draw()” to draw the car’s rear wind shield.
        • Define the method “moves()” that translate the x and y position.
  • In a file “AnimationPanel.java”, import necessary packages, and create a class “AnimationPanel”,
    • Declare the “ArrayList” for “MoveableShape” objects.
    • Define the constructor,
      • Initialize the list.
      • Create a class “TimerListener”,
        • Define the method “actionPerformed()”,
          • Iterate over the shapes,
            • Call the method “moves()” with “(1,0)” as arguments.
          • Call the method “repaint()”.
      • Create an object for “TimerListener”,
      • Set the milliseconds between the timer ticks.
      • Create the object for “Timer”.
      • Call the method “start()”.
              • Define the method “add()” that calls “add()” method to add the car component to the list.
              • Define the method “paintComponent ()”,
                • Call the super class method.
                • Create “Graphics2D” object.
                • Create loop to iterate over shapes,
                  • Call the method “draw()”.
  • In a file “AnimationView.java”, import necessary packages, and create a class “AnimationView”,
    • Declare and initialize the frame’s width and height.
    • Define the “main()” method.
      • Create “JFrame” object.
      • Set the frame size.
      • Set the frame title.
      • Set the operation on the frame.
      • Create the “ArrayList”.
      • Call the method “add()” to add the first “Car” object.
      • Call the method “add()” to add the first “MoveableRectangle” object.
      • Call the method “add()” to add the second “Car” object.
      • Call the method “add()” to add the second “MoveableRectangle” object.
      • Add the component into the frame.
      • Make the frame visible.

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Chapter 10 Solutions

EBK BIG JAVA: EARLY OBJECTS, INTERACTIV

Ch. 10.3 - Prob. 11SCCh. 10.3 - Prob. 12SCCh. 10.3 - Prob. 13SCCh. 10.3 - Write a method max that finds the larger of any...Ch. 10.3 - Write a call to the method of Self Check 14 that...Ch. 10.4 - Suppose you want to use the average method of...Ch. 10.4 - Prob. 17SCCh. 10.4 - Prob. 18SCCh. 10.4 - Write a method max with three arguments that finds...Ch. 10.4 - Write a call to the method of Self Check 19 that...Ch. 10.5 - Why would you use an inner class instead of a...Ch. 10.5 - When would you place an inner class inside a class...Ch. 10.5 - How many class files are produced when you compile...Ch. 10.6 - Why is it necessary that the real class and the...Ch. 10.6 - Why is the technique of mock objects particularly...Ch. 10.7 - Prob. 26SCCh. 10.7 - Prob. 27SCCh. 10.7 - Prob. 28SCCh. 10.7 - Prob. 29SCCh. 10.7 - If an inner class accesses a local variable from a...Ch. 10.8 - Prob. 31SCCh. 10.8 - Prob. 32SCCh. 10.9 - Prob. 33SCCh. 10.9 - Prob. 34SCCh. 10.10 - Prob. 35SCCh. 10.10 - Why must the MousePressListener class supply five...Ch. 10 - Prob. 1RECh. 10 - Prob. 2RECh. 10 - Prob. 3RECh. 10 - Prob. 4RECh. 10 - Prob. 5RECh. 10 - The classes Rectangle2D.Double, Ellipse2D.Double,...Ch. 10 - Suppose r contains a reference to a new...Ch. 10 - Classes such as Rectangle2D. Double,...Ch. 10 - Prob. 9RECh. 10 - What happens if you try to use an array of String...Ch. 10 - Prob. 11RECh. 10 - What happens if you pass an array of strings and...Ch. 10 - Consider this top-level and inner class. Which...Ch. 10 - What happens when an inner class tries to access a...Ch. 10 - Prob. 15RECh. 10 - Prob. 16RECh. 10 - Prob. 17RECh. 10 - What is the difference between an ActionEvent and...Ch. 10 - Prob. 19RECh. 10 - Prob. 20RECh. 10 - Prob. 21RECh. 10 - Prob. 22RECh. 10 - Prob. 23RECh. 10 - Prob. 24RECh. 10 - Add a method public static Measurable...Ch. 10 - Prob. 2PECh. 10 - A person has a name and a height in centimeters....Ch. 10 - Add static methods largest and smallest to the...Ch. 10 - In the Sequence interface of Worked Example 10.1,...Ch. 10 - In Worked Example 10.1, add a default...Ch. 10 - In Worked Example 10.1, make the process method a...Ch. 10 - Add a method to the Data class that returns the...Ch. 10 - Prob. 9PECh. 10 - Modify the Coin class from Chapter 8 to have it...Ch. 10 - Repeat Exercise E10.9, making the Measurer into an...Ch. 10 - Repeat Exercise E10.9, making the Measurer an...Ch. 10 - Implement a class Bag that stores items...Ch. 10 - Prob. 14PECh. 10 - Reimplement Exercise E10.14 where the grid is...Ch. 10 - Prob. 16PECh. 10 - Enhance the ButtonViewer program so that it prints...Ch. 10 - Prob. 18PECh. 10 - Prob. 19PECh. 10 - Prob. 20PECh. 10 - Prob. 21PECh. 10 - Prob. 22PECh. 10 - Prob. 23PECh. 10 - Reimplement the program in Section 10.7.2,...Ch. 10 - Prob. 25PECh. 10 - Prob. 26PECh. 10 - Prob. 27PECh. 10 - Prob. 28PECh. 10 - Prob. 29PECh. 10 - Prob. 30PECh. 10 - Prob. 1PPCh. 10 - Write a class PrimeSequence that implements the...Ch. 10 - Prob. 3PPCh. 10 - Prob. 4PPCh. 10 - Prob. 5PPCh. 10 - Prob. 6PPCh. 10 - Prob. 7PPCh. 10 - Prob. 8PPCh. 10 - Prob. 9PPCh. 10 - Prob. 10PPCh. 10 - Prob. 11PPCh. 10 - Prob. 12PPCh. 10 - Prob. 13PPCh. 10 - Prob. 14PPCh. 10 - Prob. 15PPCh. 10 - Prob. 16PPCh. 10 - Prob. 17PPCh. 10 - Prob. 18PPCh. 10 - Prob. 19PPCh. 10 - Prob. 20PPCh. 10 - Prob. 21PPCh. 10 - Prob. 22PPCh. 10 - Prob. 23PPCh. 10 - Prob. 24PPCh. 10 - Prob. 25PPCh. 10 - Prob. 26PPCh. 10 - Prob. 27PP
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