Principles of Information Systems, Loose-Leaf Version
Principles of Information Systems, Loose-Leaf Version
13th Edition
ISBN: 9781305971820
Author: Ralph Stair, George Reynolds
Publisher: Course Technology
Question
Book Icon
Chapter 10, Problem 15RQ
Program Plan Intro

Artificial Intelligence:

Artificial Intelligence (AI) simulates thinking and behaves as human such as the capability of giving reason and learning.

  • Its main aim is to develop a system which mimics human intelligence.
  • It increases the speed and consistency of decision making, helps in solving the problems without lending complete information.
  • The problems which cannot be solved by the conventional computing can be resolved using the AI system.

Components of Artificial Intelligence:

The six key components of AI are as follows:

  • Expert systems: A work performed by a human expert and the same task is performed by a computer application is known as expert systems.
  • Robotics: It is a nothing but a development of computer devices that can perform tasks that are difficult for humans which requires higher precision.
  • Vision systems: A hardware or a software program that allows the processor (computer) to capture, store and process visual images.
  • Natural language processing: As the name suggests, it allows the processor to infer and respond to the statements and commands (human level) that are given in natural language like English.
  • Learning systems: It is an integration of software and hardware that permits the processor to change how it functions and how it responds to certain conditions based on comment it collects.
  • Neural networks: Neural network is also called as artificial neural network where the AI attempts to imitate the way human brain works.

Blurred answer
Students have asked these similar questions
Abstract classes & Interfaces (Ch13) 5. See the code below and solve the following. class Circle { protected double radius; // Default constructor public Circle() ( } this(1.0); // Construct circle with specified radius public Circle(double radius) { } this.radius radius; // Getter method for radius public double getRadius() { } return radius; // Setter method for radius public void setRadius(double radius) { } this.radius = radius; // Implement the findArea method defined in GeometricObject public double findArea() { } return radius* radius * Math. PI; // Implement the find Perimeter method defined in GeometricObject public double findPerimeter() { } return 2*radius*Math.PI; // Override the equals() method defined in the Object class public boolean equals(Circlel circle) { } return this.radius == circle.getRadius(); // Override the toString() method defined in the Object class public String toString() { } } return "[Circle] radius = " + radius; 5-1. Define a class name…
6. What is Race condition? How to prevent it? [2 marks] 7. How many synchronization methods do you know and compare the differences. [2 marks] 8. Explain what are the “mutual exclusion”, “deadlock”, “livelock”, and “eventual entry”, with the traffic intersection as an example like dinning philosophy. [2 marks] 9. For memory allocation, what are the difference between internal fragmentation and external fragmentation. Explain with an example. [2 marks] 10. How can the virtual memory map to the physical memory. Explain with an example. [2 marks]
Your answers normally have 50 words. Less than 50 words will not get marks. 1. What is context switch between multiple processes? [2 marks] 2. Draw the memory layout for a C program. [2 marks] 3. How many states does a process has? [2 marks] 4. Compare the non-preemptitve scheduling and preemptive scheduling. [2 marks] 5. Given 4 process and their arrival times and next CPU burst times, what are the average times and average Turnaround time, for different scheduling algorithms including: a. First Come, First-Served (FCFS) Scheduling [2 marks] b. Shortest-Job-First (SJF) Scheduling [2 marks] c. Shortest-remaining-time-first [2 marks] d. Priority Scheduling [2 marks] e. Round Robin (RR) [2 marks] Process Arrival Time Burst Time P1 0 8 P2 1 9 P3 3 2 P4 5 4

Chapter 10 Solutions

Principles of Information Systems, Loose-Leaf Version

Knowledge Booster
Background pattern image
Similar questions
SEE MORE QUESTIONS
Recommended textbooks for you
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781305971776
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781337097536
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Principles of Information Systems (MindTap Course...
Computer Science
ISBN:9781285867168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
Fundamentals of Information Systems
Computer Science
ISBN:9781305082168
Author:Ralph Stair, George Reynolds
Publisher:Cengage Learning
Text book image
MIS
Computer Science
ISBN:9781337681919
Author:BIDGOLI
Publisher:Cengage
Text book image
Enhanced Discovering Computers 2017 (Shelly Cashm...
Computer Science
ISBN:9781305657458
Author:Misty E. Vermaat, Susan L. Sebok, Steven M. Freund, Mark Frydenberg, Jennifer T. Campbell
Publisher:Cengage Learning