Write Algorithm FOR An iterative solution to Towers of Hanoi. in: triplet S = s0, s1, s2 representing the current game state out: triplet R = r0, r1, r2 representing the new game state
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Write
in: triplet S = s0, s1, s2 representing the current game state
out: triplet R = r0, r1, r2 representing the new game state
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- Conway's Game of Life: This is a zero person game with the following rules: (see Wikipedia for example) Any live cell with fewer than two live neighbours dies, as if by underpopulation. Any live cell with two or three live neighbours lives on to the next generation. Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. Remember the oscillator or blinker of 3 cells. You can also find this blinker on Wikipedia. 1 21 1 2 1 21 3. 4 6 4. 6. 4 8. 9 8 9 #1 #2. #3 5. Consider now these 3 creatures at stage 1: Show how they look like in the next two stages: stage 2 and stage 3. Explain how you get the answers Creature 1 Creature 2 Creature 3 (here creature 1 is the blinker of 3 cells, horizontally; creature 2 consists of two adjacent cells, creature 3 consists of 4 adjacent cells horiztonally) ww (d) Creature 1 (10%), (e) Creature 2 (8%), (f) Creature 3 (20%)Your checkWinner function should determine whether or not the game is over. If the game is over, it should print who won (if anyone), and return true. If the game is not over, it should return false. The game is over if someone wins by getting three X's or three O's in a row, column or diagonal. So there are 8 different combinations of 3-in-a-row moves. You may assume that the board has a size of 3 (length and width). The TicTacBoard.java file I'm giving you uses a variable for that size, but you can assume it's always 3. The game is also over if the board is full but nobody won. I recommend you write some other functions to help in determining if the game is over. Remember you should never copy and paste code if you can avoid it. Write a function to perform a common, generalizable task, and call that function every time you need it. (Like I did with my dispRow method.) Please follow the standard conventions for indentation, meaningful variable names, etc. like the examples in class…Explain why this scenario requires the use of a loop structure. Scenario: Angel wants to find the first instance of a prime number greater than 999,999.
- Using pyhton coding to solve: Suppose the Great Frederick Fair wants to update its ticketing software. They need you to write a program to handle the price calculations, using the rules*: ● The basic price of a ticket is $40. Senior citizens (age >= 65) get a 50% discount. Children under 6 are free (100% discount). For residents of Frederick County, the basic price is $35; the same discounts still apply. So the individual ticket prices range from $0 to $40. ● . Your program should request age and county name from the user. The age will be entered as an integer and the county name as a string. Before calculating the price, confirm that the user's age is valid - not negative and not more than 110. If it is not, give a message and do not do the price calculation. Also, the county name should not be case sensitive - for example, Frederick, frederick, and FREDERICK should all be acceptable. Your program should then calculate and print out the ticket price, using the appropriate…Can you help me with this code because this is a little difficult for me:question that i need help with:The Lights Out puzzle consists of an m x n grid of lights, each of which has two states: on and off. The goal of the puzzle is to turn all the lights off, with the caveat that whenever a light is toggled, its neighbors above, below, to the left, and to the right will be toggled as well. If a light along the edge of the board is toggled, then fewer than four other lights will be affected, as the missing neighbors will beignored. In this section, you will investigate the behavior of Lights Out puzzles of various sizes by implementing a LightsOutPuzzle class task: A natural representation for this puzzle is a two-dimensional list of Boolean values, where True corresponds to the on state and False corresponds to the off state. In the LightsOutPuzzle class, write an initialization method __init__(self, board) that stores an input board of this form for future use. Also write a method…G E N E T I C - A L G O R I T H M OBJECT REWARD WEIGHT A 20 1 B 5 2 C 10 3 D 40 8 E 15 7 F 25 4 G 4 5 H 7 2 Here, Maximum weight = 12 The above problem is a 0/1 Knapsack problem. You have to carry the different objects in your bag in a way such that the reward is maximized without exceeding the weight limit. You can carry an object exactly once but you always have to carry the object labeled “H”. Encode the problem and create an initial population of 4 different chromosomes. Explain what would be an appropriate fitness function for this problem. Use the fitness function and perform natural selection to choose the 2 fittest chromosomes. Using the selected chromosomes perform a single point crossover to get 2 offspring. Perform mutation and check the fitness of the final offspring. Explain your work.
- Write a program to determine which multiplication table the user wants.The program should be able to do the following:▪️Ask the user the limit he/she wants.▪️Display the results, and▪️Ask the user either to continue or to end.Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Hi! I get this error message with this code. Can you help me? # Write your solution here def who_won(game_board): # Initialize counters for each player's encircled area player1_area = 0 player2_area = 0 # Iterate through each square in the game board for i in range(len(game_board)): for j in range(len(game_board[i])): # Check if the square is encircled by player 1's game pieces if game_board[i][j] == 1: # Check if all four surrounding squares are also player 1's game pieces if (i > 0 and game_board[i-1][j] == 1) and (i < len(game_board)-1 and game_board[i+1][j] == 1) and (j > 0 and game_board[i][j-1] == 1) and (j < len(game_board[i])-1 and game_board[i][j+1] == 1): player1_area += 1 # Check if the square is encircled by player 2's game pieces elif game_board[i][j] == 2: # Check if all four surrounding squares are also player…
- A group of m people is considering sharing the cost of buying some items for their summer camp. There are a total of n possible items to purchase. Each person writes a list of the items they are interested in purchasing on a paper. For example, person one may write “boat, trampoline, hot tub,” whereas person two may write “ hot tub, kayak, paddleboard”. There is no limit to how many items a person registers on their sheet. The goal is to determine if at least k items can be purchased. The following rules apply 1. The cost of any purchased item must be split equally among all those who listed that item on their sheet. No person can refuse to contribute to an item chosen for purchase, which is listed on their sheet. 2. Since each person has a limited budget, they may only contribute to at most one item on their list. The problem of determining if at least k items can be purchased is called SummerCamp. Show that this problem is NP-complete.Question 2: Three players (A, B and C) play the Card Game. Each player has two cards. The three players have the following card values: Player (A): 5 and 7 Player (B): 4 and 2 Player (C): 8 and 1 Player A starts by putting one card then Player B puts one card then player C puts one card and the game is over. The score of player A (utility value for A) is computed by the following formula: Score(A) = card value(A) - card value(B) - card value(C). The score of player B (utility value for B) is computed by the following formula: Score(B) = card value(B) - card value(A) - card value(C). The score of player C (utility value for C) is computed by the following formula: Score(C) card value(C) - card value(A) - card value(B). a) Construct the corresponding Game Tree. Then find the utility values of all nodes. b) Which player will win the game? c) Show how can the losers make the winner lose the game. What do you note?
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