Conway's Game of Life: This is a zero person game with the following rules: (see Wikipedia for example) • Any live cell with fewer than two live neighbours dies, as if by underpopulation. • Any live cell with two or three live neighbours lives on to the next generation. • Any live cell with more than three live neighbours dies, as if by overpopulation. • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. Remember the oscillator or blinker of 3 cells. You can also find this blinker on Wikipedia. 3. 1. 3. 1 6. 4. 6 8 9 9 #1 #2. #3 5. Consider now these 3 creatures at stage 1: Show how they look like in the next two stages: stage 2 and stage 3. Explain how you get the answers Creature 1 Creature 2 Creature 3 (here creature 1 is the blinker of 3 cells, horizontally; creature 2 consists of two adjacent cells, creature 3 consists of 4 adjacent cells horiztonally) (d) Creature 1 (10%), (e) Creature 2 (8%), (f) Creature 3 (20%)
Conway's Game of Life: This is a zero person game with the following rules: (see Wikipedia for example) • Any live cell with fewer than two live neighbours dies, as if by underpopulation. • Any live cell with two or three live neighbours lives on to the next generation. • Any live cell with more than three live neighbours dies, as if by overpopulation. • Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. Remember the oscillator or blinker of 3 cells. You can also find this blinker on Wikipedia. 3. 1. 3. 1 6. 4. 6 8 9 9 #1 #2. #3 5. Consider now these 3 creatures at stage 1: Show how they look like in the next two stages: stage 2 and stage 3. Explain how you get the answers Creature 1 Creature 2 Creature 3 (here creature 1 is the blinker of 3 cells, horizontally; creature 2 consists of two adjacent cells, creature 3 consists of 4 adjacent cells horiztonally) (d) Creature 1 (10%), (e) Creature 2 (8%), (f) Creature 3 (20%)
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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