Tic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no one has won. When the game ends, the user should see the message saying who has won (even if no one) Implementation details You should implement at least the two following functions. The printings, messages, and shape of the board should match the gameplay example. displayBoard(board) Parameter board is a dictionary containing the non-empty spots of the board. This function does not return anything. It will just print the content of the board as depicted in Gameplay example. haswon (board) Parameter board is a dictionary containing the non-empty spots of the board. This function determines if anyone has won and returns a suitable value (up to you how you want to handle the returned value). 3. 6.
Tic-Tac-Toe For this question, you will be implementing a simple Tic-Tac-Toe game without the graphics. Here is how it works: • First, it is randomly determined if the user starts the game or the computer and this information is shown to the user. The player who starts always starts as "X". • The players (computer and the user) will then take turns in playing. The computer will choose a random empty spot on its turn. The user enters its choice in the console. • Each of the empty spots have a corresponding number that the players choose on their turn. If the user enters anything other than the number of an empty spot (not yet filled with "X" or "O"), it will not be accepted, and they will be prompted to enter a correct number. 2 4 7 8 • After each turn, two things need to be done: 1) displaying the updated board 2) checking if anyone has won (it should be printed who has won – the user or the computer). The game goes on until someone wins or until all the 9 empty spots are filled and no one has won. When the game ends, the user should see the message saying who has won (even if no one) Implementation details You should implement at least the two following functions. The printings, messages, and shape of the board should match the gameplay example. displayBoard(board) Parameter board is a dictionary containing the non-empty spots of the board. This function does not return anything. It will just print the content of the board as depicted in Gameplay example. haswon (board) Parameter board is a dictionary containing the non-empty spots of the board. This function determines if anyone has won and returns a suitable value (up to you how you want to handle the returned value). 3. 6.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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