Can you help me with this code I only need help with two of the parts. I have attached my code in the photo. question that i need help with: the Eight Puzzle consists of a 3 x 3 board of sliding tiles with a single empty space. For each configuration, the only possible moves are to swap the empty tile with one of its neighboring tiles. The goal state for the puzzle consists of tiles 1-3 in the top row, tiles 4-6 in the middle row, and tiles 7 and 8 in the bottom row, with the empty space in the lower-right corner.you will develop two solvers for a generalized version of the Eight Puzzle, in which the board can have any number of rows and columns. A natural representation for this puzzle is a two-dimensional list of integer values between 0 and r · c -1 (inclusive), where r and c are the number of rows and columns in the board, respectively. In this problem, we will adhere to the convention that the 0-tile represents the empty space. tasks: In the TilePuzzle class, write a method perform_move(self, direction) that attempts to swap the empty tile with its neighbor in the indicated direction, where valid inputs are limited to the strings "up" , "down" , "left" , and "right" . If the given direction is invalid, or if the move cannot be performed, then no changes to the puzzle should be made. The method should return a Boolean value indicating whether the move was successful. >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("up") True >>> p.get_board() [[1, 2, 3], [4, 5, 0], [7, 8, 6]] >>> p = create_tile_puzzle(3, 3) >>> p.perform_move("down") False >>> p.get_board() [[1, 2, 3], [4, 5, 6], [7, 8, 0]] In the TilePuzzle class, write a method scramble(self, num_moves) which scrambles the puzzle by calling perform_move(self, direction) the indicated number of times, each time with a random direction. This method of scrambling guarantees that the resulting configuration will be solvable, which may not be true if the tiles are randomly permuted. Hint: The random module contains a function random.choice(seq) which returns a random element from its input sequence. In the TilePuzzle class, write a method is_solved(self) that returns whether the board is in its starting configuration. >>> p = TilePuzzle([[1, 2], [3, 0]]) >>> p.is_solved() True >>> p = TilePuzzle([[0, 1], [3, 2]]) >>> p.is_solved() False In the TilePuzzle class, write a method copy(self) that returns a new TilePuzzle object initialized with a deep copy of the current board. Changes made to the original puzzle should not be reflected in the copy, and vice versa. >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.get_board() == p2.get_board() True >>> p = create_tile_puzzle(3, 3) >>> p2 = p.copy() >>> p.perform_move("left") >>> p.get_board() == p2.get_board() False this needs to be in the code: def create_tile_puzzle(rows, cols): pass class TilePuzzle(object): # Required def __init__(self, board): pass def get_board(self): pass def perform_move(self, direction): pass def scramble(self, num_moves): pass def is_solved(self): pass def copy(self): pass def successors(self): pass # Required def find_solutions_iddfs(self): pass # Required def find_solution_a_star(self): pass
Can you help me with this code I only need help with two of the parts. I have attached my code in the photo.
question that i need help with:
the Eight Puzzle consists of a 3 x 3 board of sliding tiles with a single empty space. For each configuration, the only possible moves are to swap the empty tile with one of its neighboring tiles. The goal state for the puzzle consists of tiles 1-3 in the top row, tiles 4-6 in the middle row, and tiles 7 and 8 in the bottom row, with the empty space in the lower-right corner.you will develop two solvers for a generalized version of the Eight Puzzle, in which the board can have any number of rows and columns.
A natural representation for this puzzle is a two-dimensional list of integer values between 0 and r · c -1 (inclusive), where r and c are the number of rows and columns in the board, respectively. In this problem, we will adhere to the convention that the 0-tile represents the empty space.
tasks:
In the TilePuzzle class, write a method perform_move(self, direction) that attempts to swap the empty tile with its neighbor in the indicated direction, where valid inputs are limited to the strings "up" , "down" , "left" , and "right" . If the given direction is invalid, or if the move cannot be performed, then no changes to the puzzle should be made. The method should return a Boolean value indicating whether the move was successful.
>>> p = create_tile_puzzle(3, 3)
>>> p.perform_move("up")
True
>>> p.get_board()
[[1, 2, 3], [4, 5, 0], [7, 8, 6]]
>>> p = create_tile_puzzle(3, 3)
>>> p.perform_move("down")
False
>>> p.get_board()
[[1, 2, 3], [4, 5, 6], [7, 8, 0]]
In the TilePuzzle class, write a method scramble(self, num_moves) which scrambles the puzzle by calling perform_move(self, direction) the indicated number of times, each time with a random direction. This method of scrambling guarantees that the resulting configuration will be solvable, which may not be true if the tiles are randomly permuted. Hint: The random module contains a function random.choice(seq) which returns a random element from its input sequence.
In the TilePuzzle class, write a method is_solved(self) that returns whether the board is in its starting configuration.
>>> p = TilePuzzle([[1, 2], [3, 0]])
>>> p.is_solved()
True
>>> p = TilePuzzle([[0, 1], [3, 2]])
>>> p.is_solved()
False
In the TilePuzzle class, write a method copy(self) that returns a new TilePuzzle object initialized with a deep copy of the current board. Changes made to the original puzzle should not be reflected in the copy, and vice versa.
>>> p = create_tile_puzzle(3, 3)
>>> p2 = p.copy()
>>> p.get_board() == p2.get_board()
True
>>> p = create_tile_puzzle(3, 3)
>>> p2 = p.copy()
>>> p.perform_move("left")
>>> p.get_board() == p2.get_board()
False
this needs to be in the code:
pass
class TilePuzzle(object):
# Required
def __init__(self, board):
pass
def get_board(self):
pass
def perform_move(self, direction):
pass
def scramble(self, num_moves):
pass
def is_solved(self):
pass
def copy(self):
pass
def successors(self):
pass
# Required
def find_solutions_iddfs(self):
pass
# Required
def find_solution_a_star(self):
pass
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