Write a program that generates a random number in the range from 1 through 100 After generating the random number, the user is to guess the number. If the user’s guess is higher than the random number, the program should display “Too high, try again” If user’s guess is lower than the random number, the program should display “Too low, try again”. If the user guesses the number, the program should congratulate the user and then generate a NEW random number so the game can start over. Make the game menu driven with these options Main Menu ______________ 1)Play Game 2)Exit written in python
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Write a program that generates a random number in the range from 1 through 100
After generating the random number, the user is to guess the number. If the user’s guess is higher than the random number, the program should display “Too high, try again”
If user’s guess is lower than the random number, the program should display “Too low, try again”.
If the user guesses the number, the program should congratulate the user and then generate a NEW random number so the game can start over.
Make the game menu driven with these options
Main Menu
______________
1)Play Game
2)Exit
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- Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user's guess is higher than the random number, the program should display "Too high, try again." If the user's guess is lower than the random number, the program should display "Too low, try again." If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. Additional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.Write a program that generates a random number in the range of 1 through 100, and asks the user to guess what the number is. If the user’s guess is higher than the random number, the program should display “Too high, try again.” If the user’s guess is lower than the random number, the program should display “Too low, try again.” If the user guesses the number, the application should congratulate the user and then generate a new random number so the game can start over.Optional Enhancement: Enhance the game so it keeps count of the number of guesses that the user makes. When the user correctly guesses the random number, the program should display the number of guesses.Create a program where a user guesses whether the value of the sum of two dice will be even or odd. The game will stop when the number of turns has reached 5. To guess odd, the user enters 1. To guess even, the user enters 2. After each roll, the program should display the two numbers rolled,the sum of the numbers, the user's guess as "Even" or "Odd" and whether they won or lost. Once the player ends the game, the program should display the number of times played and the number of turns won and lost and the number of times the dice were even/odd. Technical Requirements: Must use the random function for each die Use a loop to play the game for 5 turns Use an array to track each roll as to whether it was even or odd
- Write a program that generates a random number in the range of 1 through 1000, and asks the user to guess what the number is. If the user guess is higher than the random number, the program should display Too high, try again. If the users guess is lower than the random number, the program should display Too low, try again. If the user guesses the number, the application should congratulate the user and generate a new random number so the game can start over. If the user doesn't want to continue the game the user should type an appropriate stop symbol to terminate the program (such stop conditions were discussed in the class). For each game iteration, count the number of guesses made by the user and display them. The program should contain the following functions: check_guess(): this function checks if the user's guess is lower, higher or equal to the random number. random_gen(): function that generates one random number for one game iteration main(): the function where the program…In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…
- In the Raptor program Write a program that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is 2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Don’t display the computer’s choice yet.)2. The user enters his or her choice of “rock,” “paper,” or “scissors” at the keyboard.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors cuts paper.)• If one player chooses paper and the other player chooses rock, then paper wins. (Paper wraps rock.)• If both players make the same choice, the…Design a program that gives simple math quizzes. The program should display two random numbers that are to be added, such as: 247+ 129 The program should allow the student to enter the answer. If the answer is correct, a message of congratulations should be displayed. If the answer is incorrect, a message showing the correct answer should be displayed.Questions 1. Write a program which asks the user to enter a six-digit number and print a new number by subtracting 1 to each of its digits. For example, if the number entered is 393201, the output should be displayed as 282190. Information on the console should be displayed similar to the Sample Run shown below. Sample Run: Enter a 6 digit number: 393201 Modified number is: 28219d
- Using C# in Microsoft Visual Studio create an application that lets the user play the game of Rock, Paper, Scissors against the computer. The program should work as follows:1. When the program begins, a random number in the range of 1 through 3 is generated. If the number is 1, then the computer has chosen rock. If the number is2, then the computer has chosen paper. If the number is 3, then the computer has chosen scissors. (Do not display the computer’s choice yet.)2. The user selects his or her choice of rock, paper, or scissors. To get this input you can use Button controls, or clickable PictureBox controls displaying some of the artwork that you will find in the student sample files.3. The computer’s choice is displayed.4. A winner is selected according to the following rules:• If one player chooses rock and the other player chooses scissors, then rock wins. (Rock smashes scissors.)• If one player chooses scissors and the other player chooses paper, then scissors wins. (Scissors…Create a guessing game where two players will attempt to guess the sum of the values of two dice (Your program will mimic two dice roll). Each player will be prompted to guess the sum. If a player guesses the sum correctly, the player wins the round. If no player guesses the sum correctly, the program will display a message indicating there was no winner for the round. Each correct guess earns a player 10 points. The first player to reach 100 points wins. If both players reach 100 points, the game is a tie. If no player reaches 100 points after 25 rounds, the program displays messages (See details below) and terminatesProblem: A small company needs an interactive program to compute an employee’s paycheck. The payroll clerk will initially input the data, and given the input data, an employee's wage for the week should be displayed on the screen for the payroll check. The data for the employee includes the employee's hourly pay rate and the number of hours worked that week. Wage is equal to the employee's pay rate times the number of hours worked (up to 40 hours). If the employee worked more than 40 hours, wage is equal to the employee's pay rate times 40 hours plus 1½ times the employee's pay rate times the number of hours worked above 40. Instructions: Match the action at the left-side with the correct step number at the right-side (the attached picture). Note that it may be possible to group more than one related actions in the same logical step / process without altering the essence of the algorithm. In the program flow, input and checking of hourly pay rate should come before that of the number…