write a java Cia ball team a) Add fields for the following properties, which cannot be accessed outside of the class. • name of the team • number of wins • number of losses b) Write a constructor that accepts the name of the team, the number of wins, and the number of losses as arguments and sets the class properties to those values. c) Write a second constructor that takes only the name of the team as an argument. This constructor should set the name of the team to the argument and the set the number of wins and losses to 0. (Hint: The body of this constructor should be one line and it should call the first constructor.) d) Write methods that return the name of the team, the number of the wins, and the number of losses. e) Next write a method to increase the numbers of wins by 1 and another method to increase the number of losses by one. ) Write a method that returns true when a team has a "good record," meaning the team has more wins than losses. Finally, write class Football TeamApp that will hold the main method. a) In the main method construct a FootballTeam named "AITI" with 3 wins and 5 losses. b) Call the method that returns true when the team has a good record and print out the result.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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1. Write a java class called FootballTeam that will represent a football team
a) Add fields for the following properties, which cannot be accessed outside of the class.
name of the team
number of wins
• number of losses
b) Write a constructor that accepts the name of the team, the number of wins, and the number of losses as
arguments and sets the class properties to those values.
c) Write a second constructor that takes only the name of the team as an argument. This constructor should set the
name of the team to the argument and the set the number of wins and losses to 0. (Hint: The body of this
constructor should be one line and it should call the first constructor.)
d) Write methods that return the name of the team, the number of the wins, and the number of losses.
e) Next write a method to increase the numbers of wins by 1 and another method to increase the number of losses
by one.
f) Write a method that returns true when a team has a "good record," meaning the team has more wins than losses.
2. Finally, write class FootballTeamApp that will hold the main method.
a) In the main method construct a FootbalITeam named "AITI" with 3 wins and 5 losses.
b) Call the method that returns true when the team has a good record and print out the result.
c) Now make three calls to the method that increases the number of wins by 1.
d) Lastly, call the "good record" method again and print out the result.
Transcribed Image Text:1. Write a java class called FootballTeam that will represent a football team a) Add fields for the following properties, which cannot be accessed outside of the class. name of the team number of wins • number of losses b) Write a constructor that accepts the name of the team, the number of wins, and the number of losses as arguments and sets the class properties to those values. c) Write a second constructor that takes only the name of the team as an argument. This constructor should set the name of the team to the argument and the set the number of wins and losses to 0. (Hint: The body of this constructor should be one line and it should call the first constructor.) d) Write methods that return the name of the team, the number of the wins, and the number of losses. e) Next write a method to increase the numbers of wins by 1 and another method to increase the number of losses by one. f) Write a method that returns true when a team has a "good record," meaning the team has more wins than losses. 2. Finally, write class FootballTeamApp that will hold the main method. a) In the main method construct a FootbalITeam named "AITI" with 3 wins and 5 losses. b) Call the method that returns true when the team has a good record and print out the result. c) Now make three calls to the method that increases the number of wins by 1. d) Lastly, call the "good record" method again and print out the result.
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