Write a game program that prints a chart to the screen showing the randomness of a die. The game should first prompt the client for a number of die throws that he would like. The game then throws the die that many times. The game then prints a chart showing a line of asterisks for each die number, indicating the number of times the die landed with that face number on top. If the die behaves in a truly random fashion, each chart will look a little different, reflecting the randomness of the die. A random die number can be generated with the following code: int diceFaceNumber = (int)((Math.random() * 6) + 1). Allow the client to repeat the game as many times as she wishes. I used six methods to simplify the code. Any group of lines of code that is repeated is a prime candidate for a method. Guarantee the number entered is not less than zero. Recall System.out.print(); does not give a new line and can be used to print a series of asterisks or a string of asterisks can be lengthened by adding the String “*” to it.
Write a game program that prints a chart to the screen showing the randomness of a die. The game should first prompt the client for a number of die throws that he would like. The game then throws the die that many times. The game then prints a chart showing a line of asterisks for each die number, indicating the number of times the die landed with that face number on top. If the die behaves in a truly random fashion, each chart will look a little different, reflecting the randomness of the die. A random die number can be generated with the following code: int diceFaceNumber = (int)((Math.random() * 6) + 1). Allow the client to repeat the game as many times as she wishes. I used six methods to simplify the code. Any group of lines of code that is repeated is a prime candidate for a method. Guarantee the number entered is not less than zero. Recall System.out.print(); does not give a new line and can be used to print a series of asterisks or a string of asterisks can be lengthened by adding the String “*” to it.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Write a game program that prints a chart to the screen showing
the randomness of a die. The game should first prompt the client for a number of die throws that he would like. The game then throws
the die that many times. The game then prints a chart showing a line of asterisks for each die number, indicating the number of times
the die landed with that face number on top. If the die behaves in a truly random fashion, each chart will look a little different,
reflecting the randomness of the die. A random die number can be generated with the following code: int diceFaceNumber =
(int)((Math.random() * 6) + 1). Allow the client to repeat the game as many times as she wishes. I used six methods to simplify the
code. Any group of lines of code that is repeated is a prime candidate for a method. Guarantee the number entered is not less than
zero. Recall System.out.print(); does not give a new line and can be used to print a series of asterisks or a string of asterisks can be
lengthened by adding the String “*” to it.
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