when coding a chess game, implement the following method: isInCheck(Side s): Returns true if the king of side s is attacked by any of the opponent’s pieces, i.e., if in the current board state, any of the opponents pieces can move to where the king is. Otherwise, it returns false. Note that this method is only used to warn the player when they are in check. You can use the GUI to test if this is working.
when coding a chess game, implement the following method: isInCheck(Side s): Returns true if the king of side s is attacked by any of the opponent’s pieces, i.e., if in the current board state, any of the opponents pieces can move to where the king is. Otherwise, it returns false. Note that this method is only used to warn the player when they are in check. You can use the GUI to test if this is working.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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when coding a chess game, implement the following method:
isInCheck(Side s): Returns true if the king of side s is attacked by any of the opponent’s pieces, i.e., if in the current board state, any of the opponents pieces can move to where the king is. Otherwise, it returns false. Note that this method is only used to warn the player when they are in check. You can use the GUI to test if this is working.
public boolean isInCheck(Side side) {
// TODO write this method
return false;
}
public enum Side {
BLACK, WHITE;
public static Side negate(Side s) {
return s == Side.BLACK ? Side.WHITE : Side.BLACK;
}
}
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