Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses. The window should display the computer’s guesses with a label. The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct. When the game is over, you should disable these buttons and wait for the user to click New game, as before.
Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses. The window should display the computer’s guesses with a label. The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct. When the game is over, you should disable these buttons and wait for the user to click New game, as before.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses.
- The window should display the computer’s guesses with a label.
- The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct.
- When the game is over, you should disable these buttons and wait for the user to click New game, as before.
Be sure to use the field names provided in the comments in your starter code.
An example of the program is shown below:
Is the number 50?
Too small Too large correct new game
1.GUI TestI
Guessing 79
2.
GUI Test
Guessing 18 and resetting game
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