Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses. The window should display the computer’s guesses with a label. The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct. When the game is over, you should disable these buttons and wait for the user to click New game, as before. Be sure to use the field names provided in the comments in your starter code.
Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses. The window should display the computer’s guesses with a label. The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct. When the game is over, you should disable these buttons and wait for the user to click New game, as before. Be sure to use the field names provided in the comments in your starter code.
Computer Networking: A Top-Down Approach (7th Edition)
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Write a GUI-based program that plays a guess-the-number game in which the roles of the computer and the user are the reverse of what they are in the Case Study of this chapter. In this version of the game, the computer guesses a number between 1 (lowerBound) and 100 (upperBound) and the user provides the responses.
- The window should display the computer’s guesses with a label.
- The user enters a hint in response, by selecting one of a set of command buttons labeled Too small, Too large, and Correct.
- When the game is over, you should disable these buttons and wait for the user to click New game, as before.
Be sure to use the field names provided in the comments in your starter code.
![import random
from breezypythongui import EasyFrame
class GuessingGame (EasyFrame):
"""Plays a guessing game with the user."""
def _init_(self):
EasyFrame._init_(self, title = "Guessing Game")
self.lowerBound = 1
self.upperBound - 100
self.count = 0
self.myNumber = (self.lowerBound + self.upperBound) // 2
guess = "Is the number " + str(self.myNumber) + "?"
self.myLabel = self.addLabel(text = guess, row = 0, column = 0, sticky = "NSEW", columnspan = 4)
self.small = self.addButton (text = "Too small", row = 1, column = 0, command = self.golarge)
self.large = self.addButton (text = "Too large", row = 1, column = 1, command = self.goSmall)
self.correct = self.addButton(text = "Correct", row = 1, column = 2, command = self.goCorrect)
self.newGame self.addButton(text = "New Game", row = 1, column = 3, command = self.goNewGame)
def golarge(self):
self.count += 1
self.lowerBound = self.myNumber + 1
self.myNumber = (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?";
def goSmall(self):
self.count +- 1
self.upperBound = self.myNumber - 1
self.myNumber = (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?";
def goCorrect(self):
self.large["state"] = "disabled"
# disables the 'Too small' button
self.small["state"] = "disabled"
# disables the 'Correct' button
self.correct["state"] = "disabled"
def goNewGame(self):
self.large["state"] = "normal"
self.small["state"] = "normal"
self.correct["state"] = "normal"
self.lowerBound = 1
self.upperBound - 100
self.count - 0
self.myNumber (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?"
def main():
"*"Instantiate and pop up the window."""
GuessingGame ().mainloop()
if
== "_main_":
name
while True:
main()](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F7d558141-f9ec-463b-a926-539609ae2795%2F8037b886-8131-4bdf-bd0e-461f5c1fb020%2Fir3f6q8_processed.jpeg&w=3840&q=75)
Transcribed Image Text:import random
from breezypythongui import EasyFrame
class GuessingGame (EasyFrame):
"""Plays a guessing game with the user."""
def _init_(self):
EasyFrame._init_(self, title = "Guessing Game")
self.lowerBound = 1
self.upperBound - 100
self.count = 0
self.myNumber = (self.lowerBound + self.upperBound) // 2
guess = "Is the number " + str(self.myNumber) + "?"
self.myLabel = self.addLabel(text = guess, row = 0, column = 0, sticky = "NSEW", columnspan = 4)
self.small = self.addButton (text = "Too small", row = 1, column = 0, command = self.golarge)
self.large = self.addButton (text = "Too large", row = 1, column = 1, command = self.goSmall)
self.correct = self.addButton(text = "Correct", row = 1, column = 2, command = self.goCorrect)
self.newGame self.addButton(text = "New Game", row = 1, column = 3, command = self.goNewGame)
def golarge(self):
self.count += 1
self.lowerBound = self.myNumber + 1
self.myNumber = (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?";
def goSmall(self):
self.count +- 1
self.upperBound = self.myNumber - 1
self.myNumber = (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?";
def goCorrect(self):
self.large["state"] = "disabled"
# disables the 'Too small' button
self.small["state"] = "disabled"
# disables the 'Correct' button
self.correct["state"] = "disabled"
def goNewGame(self):
self.large["state"] = "normal"
self.small["state"] = "normal"
self.correct["state"] = "normal"
self.lowerBound = 1
self.upperBound - 100
self.count - 0
self.myNumber (self.lowerBound + self.upperBound) // 2
self.myLabel["text"] = "Is the number " + str(self.myNumber) + "?"
def main():
"*"Instantiate and pop up the window."""
GuessingGame ().mainloop()
if
== "_main_":
name
while True:
main()
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