Video game console use: A market research company estimated the number of people in various gender and age categories who use video game consoles. The results are presented in the following frequency distribution. Gender andAge Group Frequency (in millions) Males 2 - 11 12.6 Females 2 - 11 15.8 Males 12 - 17 14.8 Females 12 - 17 6.5 Males 18 - 34 15.4 Females 18 - 34 11.0 Males 35 - 49 10.7 Females 35 - 49 10.8 Males +50 2.5 Females +50 4.0 Construct a relative frequency distribution for each category. Round the answers to three decimal places.
Video game console use: A market research company estimated the number of people in various gender and age categories who use video game consoles. The results are presented in the following frequency distribution. Gender andAge Group Frequency (in millions) Males 2 - 11 12.6 Females 2 - 11 15.8 Males 12 - 17 14.8 Females 12 - 17 6.5 Males 18 - 34 15.4 Females 18 - 34 11.0 Males 35 - 49 10.7 Females 35 - 49 10.8 Males +50 2.5 Females +50 4.0 Construct a relative frequency distribution for each category. Round the answers to three decimal places.
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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Video game console use: A market research company estimated the number of people in various gender and age categories who use video game consoles. The results are presented in the following frequency distribution.
Gender and Age Group |
Frequency (in millions) |
---|---|
Males
2
11
|
12.6
|
Females
2
11
|
15.8
|
Males
12 - 17
|
14.8
|
Females
12 - 17
|
6.5
|
Males 18 - 34 |
15.4
|
Females 18 - 34 |
11.0
|
Males 35 - 49 |
10.7
|
Females 35 - 49 |
10.8
|
Males +50 |
2.5
|
Females +50 |
4.0
|
Construct a relative frequency distribution for each category. Round the answers to three decimal places.
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