Using the objects you just created, as indicated the full code below, call the method to change Paid to the opposite value and to raise or lower the arms accordingly (in C++). The full code is: #include using namespace std; class Checkpoint { private: bool Authorized; bool Guest; bool Unauthorized; public: Checkpoint() { Authorized = false; Guest = false; Unauthorized = false; } Checkpoint(bool authorized, bool guest, bool unauthorized) { Authorized = authorized; Guest = guest; Unauthorized = unauthorized; } void changeAccessLevel() { if (Authorized) { Authorized = false; Guest = true; } else if (Guest) { Guest = false; Unauthorized = true; } else { Unauthorized = false; Authorized = true; } } void printAccessLevels() { cout << "Authorized = " << Authorized << ", Guest = " << Guest << ", Unauthorized = " << Unauthorized << endl; } }; int main() { // Create a checkpoint with default constructor Checkpoint checkpoint1; cout << "Creating checkpoint with default constructor..." << endl; checkpoint1.printAccessLevels(); checkpoint1.changeAccessLevel(); cout << "Changing access level..." << endl; checkpoint1.printAccessLevels(); // Create a checkpoint with overloaded constructor Checkpoint checkpoint2(false, true, false); cout << endl << "Creating checkpoint with overloaded constructor..." << endl; checkpoint2.printAccessLevels(); checkpoint2.changeAccessLevel(); cout << "Changing access level..." << endl; checkpoint2.printAccessLevels(); return 0; } This code creates two Checkpoint objects, checkpoint1 and checkpoint2, and uses their methods to print their current access levels and change their access levels.
Using the objects you just created, as indicated the full code below, call the method to change Paid to the opposite value and to raise or lower the arms accordingly (in C++).
The full code is:
#include <iostream>
using namespace std;
class Checkpoint {
private:
bool Authorized;
bool Guest;
bool Unauthorized;
public:
Checkpoint() {
Authorized = false;
Guest = false;
Unauthorized = false;
}
Checkpoint(bool authorized, bool guest, bool unauthorized) {
Authorized = authorized;
Guest = guest;
Unauthorized = unauthorized;
}
void changeAccessLevel() {
if (Authorized) {
Authorized = false;
Guest = true;
} else if (Guest) {
Guest = false;
Unauthorized = true;
} else {
Unauthorized = false;
Authorized = true;
}
}
void printAccessLevels() {
cout << "Authorized = " << Authorized << ", Guest = " << Guest << ", Unauthorized = " << Unauthorized << endl;
}
};
int main() {
// Create a checkpoint with default constructor
Checkpoint checkpoint1;
cout << "Creating checkpoint with default constructor..." << endl;
checkpoint1.printAccessLevels();
checkpoint1.changeAccessLevel();
cout << "Changing access level..." << endl;
checkpoint1.printAccessLevels();
// Create a checkpoint with overloaded constructor
Checkpoint checkpoint2(false, true, false);
cout << endl << "Creating checkpoint with overloaded constructor..." << endl;
checkpoint2.printAccessLevels();
checkpoint2.changeAccessLevel();
cout << "Changing access level..." << endl;
checkpoint2.printAccessLevels();
return 0;
}
This code creates two Checkpoint objects, checkpoint1 and checkpoint2, and uses their methods to print their current access levels and change their access levels.
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