Use a member initialization list to make the GamePoints' constructor assign teamGrizzlies with 500 and teamLions with 500. #include using namespace std; class GamePoints { public: GamePoints(); void Start() const; private: int teamGrizzlies; int teamLions; }; GamePoints::GamePoints() :/* Your code goes here */{ } void GamePoints::Start() const { cout << "Game started: Grizzlies " << teamGrizzlies << " - " << teamLions << " Lions" << endl; } int main() { GamePoints myGame; myGame.Start(); return 0; }
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Use a member initialization list to make the GamePoints' constructor assign teamGrizzlies with 500 and teamLions with 500.
#include <iostream>
using namespace std;
class GamePoints {
public:
GamePoints();
void Start() const;
private:
int teamGrizzlies;
int teamLions;
};
GamePoints::GamePoints() :/* Your code goes here */{
}
void GamePoints::Start() const {
cout << "Game started: Grizzlies " << teamGrizzlies << " - " << teamLions << " Lions" << endl;
}
int main() {
GamePoints myGame;
myGame.Start();
return 0;
}
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