UG believes that a game turning into a blockbuster is related to pre-release marketing events. Each event results in a success (blockbuster) or a loss (regular profitbility). UG has 6 marketing events and believes there is a 15% chance of success and having a block buster.  What are the chances that exactly 2 of the events will result in a blockbuster? What are the chances of having at least 2 block busters? What are the chances of not having any blockbusters?

A First Course in Probability (10th Edition)
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ISBN:9780134753119
Author:Sheldon Ross
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Chapter1: Combinatorial Analysis
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Problem 1.1P: a. How many different 7-place license plates are possible if the first 2 places are for letters and...
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Ultimate Gaming is trying to figure out which game they should release next quarter among four possible games. There is uncertainty when it comes to projecting profitability since it depends on the state of the gaming market 6 months in the future. A profit estimate is provided for good v. bad gaming market for the four possible games. UG estimates that the market will be good with a 65% chance. 

Alternatives| Bad Market | Good Market

Game 1.               4.1                      5.8

Game 2                2.5                      7.1

Game 3                5.4                    4.9

Game 4                4.5                    5.3

 

UG believes that a game turning into a blockbuster is related to pre-release marketing events. Each event results in a success (blockbuster) or a loss (regular profitbility). UG has 6 marketing events and believes there is a 15% chance of success and having a block buster. 

What are the chances that exactly 2 of the events will result in a blockbuster? What are the chances of having at least 2 block busters? What are the chances of not having any blockbusters?

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