“The rapid growth of video game popularity has generated concern among practitioners, parents, scholars and politicians,” wrote researchers Hope M. Cummings and Elizabeth A. Vandewater. “Particularly during adolescence, when social interactions and academic success lay the groundwork for health in adulthood, there is concern that video games will interfere with the development of skills needed to make a successful transition to adulthood.” [Source: Cummings, H., & Vandewater, E. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics & Adolescent Medicine, 161(7), 684–689.]   Cummings and Vandewater measured the time adolescents spent playing video games and the time they spent doing other activities, such as interacting with family and friends, reading or doing homework, or playing sports. Suppose you decide to conduct a similar study among a random sample of 52 teenage boys who play video games. You want to determine whether the amount of time boys spend playing video games is correlated with the amount of time they exercise, so you ask the boys to keep a log of their activities over a week’s time.   Let ρ denote the population Pearson correlation coefficient between the amount of time boys spend playing video games and the amount of time they exercise. Your null hypothesis is_____  and your alternative hypothesis is___ . Your hypothesis test will be ____test (positive, negative or two-tailed).   The population Pearson correlation coefficient between the amount of time boys spend playing video games and the time they exercise in your sample is r = -0.52. The test statistic for your hypothesis test is t = ____.   The value for the degrees of freedom you should use for your hypothesis test is____.     At a significance level of α = 0.05, the critical value(s) for your hypothesis test is (are)  _____  With this critical value you will ____ (reject or fail to reject) the null hypothesis and ____ (can or cannot) conclude that there is a significant correlation between the amount of time boys spend playing video games and the amount of time they exercise.   Given your conclusion, what is the most appropriate interpretation of your result?   Playing video games takes away from the time boys spend exercising.   The more time boys spend playing video games, the more time they spend exercising.   This study found no linear relationship between the time boys spend playing video games and time spent exercising.   The more time boys spend playing video games, the less time they spend exercising.

MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
icon
Related questions
Question

7. Hypothesis tests with the Pearson correlation

“The rapid growth of video game popularity has generated concern among practitioners, parents, scholars and politicians,” wrote researchers Hope M. Cummings and Elizabeth A. Vandewater. “Particularly during adolescence, when social interactions and academic success lay the groundwork for health in adulthood, there is concern that video games will interfere with the development of skills needed to make a successful transition to adulthood.” [Source: Cummings, H., & Vandewater, E. (2007). Relation of adolescent video game play to time spent in other activities. Archives of Pediatrics & Adolescent Medicine, 161(7), 684–689.]
 
Cummings and Vandewater measured the time adolescents spent playing video games and the time they spent doing other activities, such as interacting with family and friends, reading or doing homework, or playing sports.
Suppose you decide to conduct a similar study among a random sample of 52 teenage boys who play video games. You want to determine whether the amount of time boys spend playing video games is correlated with the amount of time they exercise, so you ask the boys to keep a log of their activities over a week’s time.
 
Let ρ denote the population Pearson correlation coefficient between the amount of time boys spend playing video games and the amount of time they exercise. Your null hypothesis is_____  and your alternative hypothesis is___ . Your hypothesis test will be ____test (positive, negative or two-tailed).
 
The population Pearson correlation coefficient between the amount of time boys spend playing video games and the time they exercise in your sample is r = -0.52.
The test statistic for your hypothesis test is t = ____.
 
The value for the degrees of freedom you should use for your hypothesis test is____.
 
 
At a significance level of α = 0.05, the critical value(s) for your hypothesis test is (are)  _____  With this critical value you will ____ (reject or fail to reject) the null hypothesis and ____ (can or cannot) conclude that there is a significant correlation between the amount of time boys spend playing video games and the amount of time they exercise.
 
Given your conclusion, what is the most appropriate interpretation of your result?
 
Playing video games takes away from the time boys spend exercising.
 
The more time boys spend playing video games, the more time they spend exercising.
 
This study found no linear relationship between the time boys spend playing video games and time spent exercising.
 
The more time boys spend playing video games, the less time they spend exercising.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 2 steps

Blurred answer
Similar questions
Recommended textbooks for you
MATLAB: An Introduction with Applications
MATLAB: An Introduction with Applications
Statistics
ISBN:
9781119256830
Author:
Amos Gilat
Publisher:
John Wiley & Sons Inc
Probability and Statistics for Engineering and th…
Probability and Statistics for Engineering and th…
Statistics
ISBN:
9781305251809
Author:
Jay L. Devore
Publisher:
Cengage Learning
Statistics for The Behavioral Sciences (MindTap C…
Statistics for The Behavioral Sciences (MindTap C…
Statistics
ISBN:
9781305504912
Author:
Frederick J Gravetter, Larry B. Wallnau
Publisher:
Cengage Learning
Elementary Statistics: Picturing the World (7th E…
Elementary Statistics: Picturing the World (7th E…
Statistics
ISBN:
9780134683416
Author:
Ron Larson, Betsy Farber
Publisher:
PEARSON
The Basic Practice of Statistics
The Basic Practice of Statistics
Statistics
ISBN:
9781319042578
Author:
David S. Moore, William I. Notz, Michael A. Fligner
Publisher:
W. H. Freeman
Introduction to the Practice of Statistics
Introduction to the Practice of Statistics
Statistics
ISBN:
9781319013387
Author:
David S. Moore, George P. McCabe, Bruce A. Craig
Publisher:
W. H. Freeman