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- Interest on a credit card’s unpaid balance is calculated using the average daily balance. Suppose that netBalance is the balance shown in the bill, payment is the payment made, d1 is the number of days in the billing cycle, and d2 is the number of days payment is made before billing cycle. Then, the average daily balance is: averageDailyBalance =netBalance x d1-payment x d2d1 If the interest rate per month is, say, 0.0152, then the interest on the unpaid balance is: Interest= averageDailyBalance * 0.0152 Write a program using c++ compiler that accepts as inputnetBalance, payment, d1,d2, and interest rate per month. The program outputs the interest. Format your output to two decimal places.Computer Science Investing in stocks is a way to create assets that are supposed to provide financial security over time. In solving this problem, we assume that an investor buys several shares of stock at a certain price. These shares are going to be sold later on for a different price. Obviously, if the selling price is higher than the acquisition price, the investor makes a profit, registering capital gain. If the shares are sold at a lower price, the investor has a loss, which marks a negative capital gain. This whole process is done over a period of time, and you are required to create a scenario for buying and selling shares. The assumption is that the investor sells shares in the order in which they were purchased. The goal is to calculate the capital gain over time. Suppose that you buy n shares of stock or mutual fund for d dollars each. Later, you sell some of these shares. If the sale price exceeds the purchase price, you have made a profit—a capital gain. On the other…Correct answer will be upvoted else Multiple Downvoted. Computer science. You are playing another PC game in which you need to battle beasts. In a prison you are attempting to clear, you met three beasts; the first of them has a wellbeing focuses, the second has b wellbeing focuses, and the third has c. To kill the beasts, you can utilize a gun that, when discharged, bargains 1 harm to the chose beast. Each 7-th (I. e. shots with numbers 7, 14, 21 and so on) gun fired is upgraded and bargains 1 harm to all beasts, not only one of them. In case some beast's present measure of wellbeing focuses is 0, it can't be designated by an ordinary shot and doesn't get harm from an upgraded shot. You need to pass the prison delightfully, I. e., kill every one of the beasts with a similar improved shot (I. e. after some upgraded shot, the wellbeing points of every one of the beasts should become equivalent to 0 interestingly). Each shot should hit a beast, I. e. each shot arrangements harm to…
- Jack and Jill will play a game called Hotter, Colder. Jill chooses a number from 0 to 100, and Jack makes repeated attempts to guess it. For each guess, Jill will respond with: hotter - if the current guess is closer to her number than the previous guess is colder - if the current guess is farther to her number than the previous guess is same - if the current guess is as far (to her number) as the previous guess is For Jack’s first guess, since there is no previous guess yet, Jill will just answer same. Describe an algorithm or a systematic approach that Jack can follow to win the games faster (fewer guesses). Example: Jill chooses number 40. Note: Jack can guess any number from 0 to 100 at any point of the game. Jack guesses 100. Jill responds same (first guess) Jack guesses 60. Jill responds hotter (60 is closer to 40 than previous guess 100) Jack guesses 80. Jill responds colder (80 is farther from 40 than previous guess 60) Jack guesses…A spinner with three equal sections is being used in a game. One section is labeled “0 points,” and two sections are labeled “2 points.” A player can decide not to spin the spinner and score 1 point. Each player gets one turn, and the player with the higher score wins; in case of a tie, the winner is decided by one flip of a fair coin. Alex takes his turn first. Eddie, knowing Alex’s score, takes his turn next. If both players use strategies that maximize their winning probabilities, what is the probability that Alex wins? a 1/3 b 1/2 c 2/3 d 4/9Correct answer will be upvoted else downvoted. Computer science. There are two potential results of a game: the game might bring about a tie, then, at that point, the two groups get 1 point; one group may dominate in a match, then, at that point, the triumphant group gets 3 focuses and the losing group gets 0 focuses. The score of a group is the number of focuses it acquired during all games that it played. You are keen on a theoretical circumstance when all groups get a similar score toward the finish of the title. A basic illustration of that circumstance is the point at which all games bring about ties, however you need to limit the number of ties too. Your assignment is to depict a circumstance (pick the aftereffect of each game) so that all groups get a similar score, and the number of ties is the base conceivable. Input The main line contains one integer t (1≤t≤100) — the number of experiments. Then, at that point, the experiments follow. Each…
- A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…Correct answer will be upvoted else downvoted. Computer science. Every moment, a battle between two distinct saints happens. These legends can be picked self-assertively (it's even conceivable that it is a similar two saints that were battling during the latest possible second). At the point when two saints of equivalent levels battle, no one successes the battle. At the point when two legends of various levels battle, the one with the more elevated level successes, and his level increments by 1. The champ of the competition is the main saint that successes in no less than 100500 battles (note that it's conceivable that the competition keeps going forever assuming no legend wins this number of battles, there is no victor). A potential champ is a saint to such an extent that there exists an arrangement of battles that this legend turns into the victor of the competition. Compute the number of potential champs among n legends. Input The primary line contains one integer…1. fInd the average win and lose rate of the craps game 2. Find the Mean, Median, and mode of how long a player takes until he wins and loses a game. Basically find out how long each game lasts. With mean, median, and mode. This code is for python and its for the craps game. Below is the code I have so far. import randomimport sysimport matplotlib.pyplot as pltimport pandas as pddef roll_dice():die1 = random.randrange(1, 7)die2 = random.randrange(1, 7)return (die1, die2)def display_dice(dice):die1, die2 = diceprint(f'Player rolled {die1} + {die2} = {sum(dice)}')# List that stores number of wins on every rollwinList = []# List that stores number of losses on every rolllossList = []# List that stores label indexes of horizontal bar plotylabel = []# 1# number of games of crapsn = int(input("Enter number of games: "))# Iterating 13 times# Because it is mentioned in the question that plot should have 13# horizontal bars for wins, and 13 horizontal bars for losses.for roll in…
- A person is looking to invest $100,000 in hopes of getting the highest return possible. There are 4 investment options available: bonds, mutual funds, stocks, or a saving account yielding interest. The bonds give a 3% annual return, mutual funds give an 8% return, stocks give a 10% return, and the savings account gives a 2% return (all investments subject to risk). To control for risk, several constraints are put into place: 1. No more than 15% of the total investment can be put into stocks. 2. At least 40% must be invested in mutual funds and/or the savings account. 3. The amount put in the savings account must be no more than the amount put into the other investments combined. 4. The ratio of money invested in bonds and mutual fund to the amount in stocks and the savings account should be at least 1.2 to 1. 5. All $100,000 must be invested and no shorting is allowed (It means there will be no “borrowed” money”) Formulate a linear programming model for this problem to get the highest…he Dice game of “Pig” can be played with the following rules. Roll two six-sided dice. Add the face values together. Choose whether to roll the dice again or pass the dice to your opponent. If you pass, then you get to bank any points earned on your turn. Those points become permanent. If you roll again, then add your result to your previous score, but you run the risk of losing all points earned since your opponent had rolled. Continue to roll as much as you want. However, once a “1” comes up on either die, your score is reduced to 0, leaving you only with points that you have previously "banked." Furthermore, you must pass the dice to your opponent. The first person to 100 points is the winner. When a player rolls two dice, the possible outcomes are as follows: Die #2 Roll Roll a 1 Roll a 2 Roll a 3 Roll a 4 Roll a 5 Roll a 6 Die #1 Roll Roll a 1 0 0 0 0 0 0 Roll a 2 0 4 5 6 7 8 Roll a 3 0 5 6 7 8 9 Roll a 4 0 6 7 8 9 10 Roll a 5 0 7 8 9 10 11 Roll a 6 0 8 9 10…Dynamic Programming