In a Chess match "a + b", each player has a clock which shows a minutes at the start and whenever a player makes a move, 6 seconds are added to this player's clock. Time on a player's clock decreases during that player's turns and remains unchanged during the other player's turns. If the time on some player's clock hits zero (but not only in this case), this player loses the game.
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Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
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- Computer Science You are playing the popular card game “Inscribings”. In this game, your opponent places n monster cards onto the board, the ith of which has hi health points. You in turn have m ≥ n hero cards in your hand, the jth of which deals dj damage per turn. To begin the game, you will choose n heroes from your hand and assign each of them to a different enemy monster. Each turn, your heroes will deal damage equal to their damage power to the opposing enemy. If at any point an opponent’s monster reaches 0 health or less, then it is destroyed. You are given a limited number of turns k to destroy all enemy monsters. Design an algorithm which runs in O(m + n log n) time and determines whether it is possible to assign your heroes in such a way as to destroy all enemy monsters in k turns or fewer. If it is possible, your algorithm must also return any such assignment. Need an algorithm which runs in Θ(m log m) time.3. Suppose you have been hired to develop a musical chair game. In this game there will be 7 participants and all of them will be moving clockwise around a set of 7 chairs organized in a circular manner while music will be played in the background. You will control the music using random numbers between 0-3.lf the generated random number is 1, you will stop the music and if the number of participants who are still in the game is n, the participants at position (n/2) will be eliminated. Each time a participant is eliminated, a chair will be removed and you have to print the player names who are still in the game. The game will end when there will be only one participant left. At the end of the game, display the name of the winner. [Hint: You will need to invoke a built-in method to generate a random number between 0 (inclusive) to 3 (inclusive)] Use Python languageOthello is played as follows: Each Othello piece is white on one side and black on the other. When a piece is surrounded by its opponents on both the left and right sides, or both the top and bottom, it is said to be captured and its color is flipped. On your turn, you must capture at least one of your opponent's pieces. The game ends when either user has no more valid moves. The win is assigned to the person with the most pieces. Implement the object-oriented design for Othello.
- One variation on the game of nim is described in Luger. The game begins with a single pile of stones. The move by a player consists of dividing a pile into two piles that contain an unequal number of stones. For example, if one pile contains six stones, it could be subdivided into piles of five and one, or four and two, but not three and three. The first player who cannot make a move loses the game. (5.1) Draw the complete game tree for this version of Nim if the start state consists of six stones. (5.2) Perform a minimax evaluation for this game. Let 1 denote a win and 0 a loss.Control Loops: A high school 1000 students and 1000 lockers. The principal plays the following game: She asks dthe first student to open all the lockers. Shen then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game . In general, the nth student checks every nth locker. If the locker is open, the student closes it; if it is closed, the student opens it. After all the students have taken their turns, some of the lockers are open and some are closed. Write a program thatprompts the user to enter the number of lockers in a school. After the game is over, the program outputs the number of lockers and the locker numbers of the lockers that are open. Test run your program for the following inputs: 1000, 5000, 10,000. Do you see any pattern developing for the locker numbers that are open in the output?…Python tic tac toe. Tic tac toe is a very popular game. Only two players can play at a time. Game Rules Traditionally the first player plays with "X". So you can decide who wants to go with "X" and who wants to go with "O". Only one player can play at a time. If any of the players have filled a square then the other player and the same player cannot override that square. There are only two conditions that may match will be a draw or may win. The player that succeeds in placing three respective marks (X or O) in a horizontal, vertical, or diagonal row wins the game. Winning condition Whoever places three respective marks (X or O) horizontally, vertically, or diagonally will be the winner. Submit your code and screenshots of your code in action. Hints : Have a function that draws the board Have a function that checks position if empty or not Have a function that checks player or won or not expected output:
- Pig is a game that has two players that alternate turns rolling dice. In this case, there will be one human player and one computer player. Each player’s goal is to get 100 points rolled on a normal six-sided die first. Each turn consists of rolling the die repeatedly until you decide to stop or until you roll a 1. For each roll: • If you roll a 2, 3, 4, 5, or 6 –you will add the amount rolled to your score.• If you roll a 1 – your turn ends and you receive zero points for that entire turn (You will keep whatever points you had before your turn started)• If you decide to stop rolling at any point in your turn, your points for that turn are then added to the overall score. The overall score is then safe from future rolls.Use functions to break apart the code into logical portionsYou are hired by a game design company and one of their most popular games is The Journey. The game has a ton of quests, and for a player to win, the player must finish all the quests. There are a total of N quests in the game. Here is how the game works: the player can arbitrarily pick one of the N quests to start from. Once the player completes a quest, they unlock some other quests. The player can then choose one of the unlocked quests and complete it, and so on. For instance, let’s say that this game had only 4 quests: A, B, C, and D. Let’s say that after you complete • quest A, you unlock quests [B, D]. • quest B, you unlock quests [C, D]. • quest C, you unlock nothing [ ]. • quest D, you unlock quest [C]. Is this game winnable? Yes, because of the following scenario: The player picks quest A to start with. At the end of the quest A, the unlocked list contains [B, D]. Say that player chooses to do quest B, then the…Tiling: The precondition to the problem is that you are given threeintegers n, i, j, where i and j are in the range 1 to 2n. You have a 2n by 2n squareboard of squares. You have a sufficient number of tiles each with the shape . Your goalis to place nonoverlapping tiles on the board to cover each of the 2n × 2n tiles except forthe single square at location i, j. Give a recursive algorithm for this problem in whichyou place one tile yourself and then have four friends help you. What is your base case?
- : You will build a simplified, one-player version of the classic board game Battleship! In this version of the game, there will be a single ship hidden in a random location on a 5 °ø 5 grid. The player will have 4 guesses at most to try to sink the ship. At each guess, the player names an attacking coordinate, that is (“guessrow”, “guess col”). The game ends in two conditions: (1) the player is out of guesses; (2) the player hits the ship. Examples are given in Figure 1. § The 5 X 5 board is shown every time the player inputs a guess entry. § The ship takes only one entry of the board, and it is randomly given before the player’s guesses. § The player inputs guessing entries in the Python console. § Entries that missed the ship are replaced by “X” on the board. § You must use a loop in your code. § Please submit your code and console screenshots to Blackboard. Code containing syntax error will be graded zero. Hints: 1. Create a variable board and set it equal to an empty list and…IN JAVA Alice and Bob are playing a board game with a deck of nine cards. For each digit between 1 to 9, there is one card with that digit on it. Alice and Bob each draw two cards after shuffling the cards, and see the digits on their own cards without revealing the digits to each other. Then Alice gives her two cards to Bob. Bob sees the digits on Alice’s cards and lays all the four cards on the table in increasing order by the digits. Cards are laid facing down. Bob tells Alice the positions of her two cards. The goal of Alice is to guess the digits on Bob’s two cards. Can Alice uniquely determine these two digits and guess them correctly? Input The input has two integers p,q (1≤p<q≤9) on the first line, giving the digits on Alice’s cards. The next line has a string containing two ‘A’s and two ‘B’s, giving the positions of Alice’s and Bob’s cards on the table. It is guaranteed that Bob correctly sorts the cards and gives the correct positions of Alice’s cards. Output If Alice can…Children often play a memory game in which a deck of cards containing matching pairs is used.The cards are shuffled and placed face down on a table. The players then take turns and selecttwo cards at a time. If both cards match, they are left face up; otherwise, the cards are placed facedown at the same positions. Once the players see the selected pair of cards and if the cards do notmatch, then they can memorize the cards and use their memory to select the next pair of cards.The game continues until all the cards are face up. Write a program to play the memory game.Use a two-dimensional array of 4 rows and 4 columns for a deck of 16 cards with 8 matchingpairs. You can use numbers 1 to 8 to mark the cards. Use random number generators to randomlystore the pairs in the array. Use appropriate functions (see below) in your program, and themain program should be merely a call to functions.Your program should consist of at least the following functions:a. A function to fill the board…