A card is drawn from a well shuffled deck of cards. What is the probability that the card will be a face card? a. 1/2 b. 1/4 c. 10/13 d. 1/26
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A card is drawn from a well shuffled deck of cards. What is the probability that the card will be a face card?
a. 1/2
b. 1/4
c. 10/13
d. 1/26
Step by step
Solved in 2 steps
- You have a pack of 5 randomly numbered cards, which can range from 0-9. You can win if you can produce a higher two-digit number from your cards than your opponent. Return true if your cards win that round. Examples winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true // Your cards can make the number 96 // Your opponent can make the number 73 // You win the round since 96 > 73 winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true winRound ([1, 2, 3, 4, 5], [9, 8, 7, 6, 5]) → false winRound ([4, 3, 4, 4, 5], [3, 2, 5, 4, 1]) → falseComputer Science Investing in stocks is a way to create assets that are supposed to provide financial security over time. In solving this problem, we assume that an investor buys several shares of stock at a certain price. These shares are going to be sold later on for a different price. Obviously, if the selling price is higher than the acquisition price, the investor makes a profit, registering capital gain. If the shares are sold at a lower price, the investor has a loss, which marks a negative capital gain. This whole process is done over a period of time, and you are required to create a scenario for buying and selling shares. The assumption is that the investor sells shares in the order in which they were purchased. The goal is to calculate the capital gain over time. Suppose that you buy n shares of stock or mutual fund for d dollars each. Later, you sell some of these shares. If the sale price exceeds the purchase price, you have made a profit—a capital gain. On the other…Q1. Let’s play a dice game with a pair of dice following these rules:1. At the beginning, you throw a pair of dice. If the two numbers add up to 5, 6, 7, 8, or 9, thegame immediately stops.2. If your first throw does not meet those 5 totals, you would continue until you get either 11 or12.Get 1000 simulations of this paired dice game. What is the average number of dice throw per game?You can use the sample() function to simulate the dice.
- You have a pack of 5 randomly numbered cards, which can range from 0-9. You can win if you can produce a higher two-digit number from your cards than your opponent. Return true if your cards win that round. Examples winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true // Your cards can make the number 96 // Your opponent can make the number 73 // You win the round since 96 > 73 winRound ([2, 5, 2, 6, 9], [3, 7, 3, 1, 2]) → true winRound ([1, 2, 3, 4, 5], [9, 8, 7, 6, 5]) → false winRound ([4, 3, 4, 4, 5], [3, 2, 5, 4, 1]) → falseUsing an ordinary 52 card deck: a. If you select one card what is the probability it is a red five? b. If you select two cards without replacing your first selection, what is the probability you have selected two picture cards? [Hint: Picture cards are Kings, Queens or Jacks] c. If you select two cards but replace your first selection and mix the deck before you make your second selection, what is the probability you have selected two picture cards?Correct answer will be upvoted else Multiple Downvoted. Computer science. During the game, the player serving the ball starts a play. The server strikes the ball then the recipient makes a return by hitting the ball back. From that point, the server and beneficiary should on the other hand make a return until one of them doesn't make a return. The person who doesn't make a return loses this play. The champ of the play begins the following play. Alice begins the primary play. Alice has x endurance and Bob has y. To hit the ball (while serving or returning) every player burns through 1 endurance, so on the off chance that they don't have any endurance, they can't return the ball (and lose the play) or can't serve the ball (for this situation, the other player serves the ball all things being equal). On the off chance that the two players run out of endurance, the game is finished. Here and there, it's deliberately ideal not to return the ball, lose the current play, however save…
- Correct answer will be upvoted else downvoted. Computer science. There are two potential results of a game: the game might bring about a tie, then, at that point, the two groups get 1 point; one group may dominate in a match, then, at that point, the triumphant group gets 3 focuses and the losing group gets 0 focuses. The score of a group is the number of focuses it acquired during all games that it played. You are keen on a theoretical circumstance when all groups get a similar score toward the finish of the title. A basic illustration of that circumstance is the point at which all games bring about ties, however you need to limit the number of ties too. Your assignment is to depict a circumstance (pick the aftereffect of each game) so that all groups get a similar score, and the number of ties is the base conceivable. Input The main line contains one integer t (1≤t≤100) — the number of experiments. Then, at that point, the experiments follow. Each…2. A box contains one fair coin, three trick coins with heads on both sides, and two trick coins with tails on both sides. (a) If you randomly select one coin from the box, what is the probability it comes up heads?Imagine playing a number guessing game. A side is a number from 0 to Nhe's holding it, and the other side is trying to find that number by taking turns guessing. Number-holding side estimatehe has to offer one of the following three options in response to the party that did it:1-Your guess is correct, you found the number I kept (Game Over).2-Your estimate is wrong, but you are closer to the correct estimate than the previous estimate.3-the wrong estimate and the correct estimate are further away than the previous estimate.To find the estimated number in an environment where all the information is these, astrategy will be followed: Make a prediction (N/2) from the exact middle of N with 1 Begin:Find out the answer to your guess. [answer=answer_ogren (guess)]If the answer is equal to 1, the game is over, you can leave.If the answer is equal to 2, you are going in the right direction, keep the forecast direction;If you're heading for small numbers, the new N is now N/2.Make a guess…
- Write a program to determine which multiplication table the user wants.The program should be able to do the following:▪️Ask the user the limit he/she wants.▪️Display the results, and▪️Ask the user either to continue or to end.Mastermind is a code-breaking game for two players. In the original real-world game, one player A selects 4 pegs out of 6 colors and puts them in a certain fixed order; multiples of colors are possible (for example, red-green red-green). His opponent B does not know the colors or order but has to find out the secret code. To do so, B makes a series of guesses, each evaluated by the first player. A guess consists of an ordered set of colors which B believes is the code. The first player A evaluates the guess and feeds back to B how many positions and colors are correct. A position is correct ("black") if the guess and the secret code have the same color. Additional colors are correct ("white"), if they are in the guess and the code, but not at the same location. For example1 2 3 4secret: red-green red greenguess: red blue green purpleresults in one correct position ("black = 1") for the red peg at position one and one additional correct color ("white=1") for the green peg in the guess.…Casinos have devised different automated mechanical methods for shuffling the cards.One such method divides the deck into to seven piles by placing each card randomlyeither on the top or at the bottom of one pile (i.e. each card has 14 possible placesto choose from). After that, the piles are put together to form the shuffled deck.Is this a good method? Can a gambler utilize this information to his advantage?