Assuming that you are only using one deck, and there are only four cards on the table. If you have a 10 and a 7 showing, the dealer has a 10 showing, calculate the probability of the dealer's other card being an 8, 9, or a face card.
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Assuming that you are only using one deck, and there are only four cards on the table. If you have a 10 and a 7 showing, the dealer has a 10 showing, calculate the probability of the dealer's other card being an 8, 9, or a face card.
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- A card is drawn from a well shuffled deck of cards. What is the probability that the card will be a face card?a. 1/2b. 1/4c. 10/13d. 1/26There are 7 balls hidden in a box (3 blue and 4 green). If you first select a green ball and do not replace in the box, what is the probability that the second ball you select from the box will also be green? [Your answer can be written either as a fraction or decimal]A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, the student opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program below, when ran, will prompt the user to enter the number of lockers in the school. After the game is over, the program will output the number of lockers and the lockers numbers of the…
- Using an ordinary 52 card deck: a. If you select one card what is the probability it is a red five? b. If you select two cards without replacing your first selection, what is the probability you have selected two picture cards? [Hint: Picture cards are Kings, Queens or Jacks] c. If you select two cards but replace your first selection and mix the deck before you make your second selection, what is the probability you have selected two picture cards?A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…A group of people, numbered 1 to N, are sitting in a circle. Starting at person 1, a hot potato is passed. After x number of passes, the person holding the hot potato is eliminated, the circle closes ranks, and the game continues with the person who was sitting after the eliminated person picking up the hot potato. The last remaining person wins. For example: number of passes = 1 and number of players = 5, the order of elimination is 2, 4, 1, 5. Write a program for general values of X and N. Ask a user for the number of people and number of passes To speed up the input and debugging, you may wish to store the names of the people in a file. Make sure no two names start the same letter ( Alex and Ana are not OK). Alternatively, you can number the players. Output number and/or the name of a person being eliminated Output number and the name of the winner Do not expect a user to do the right thing, error check the user input; among other things, what do you think a reasonable…
- A standard deck of playing cards consists of 52 cards. Each card has a rank and a suit. There are 13 possible ranks (A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K), 4 possible suits (spades, clubs, hearts, diamonds), and 13 cards in each suit (one of each rank). A hand of 9 cards is drawn from a standard deck of 52 cards (assume all outcomes are equally likely). For each of the following questions, you should write your answer as an expression. Do not give the final numeric value. For example, you should write C(4, 2)/24) instead of 0.375.Question 2: Three players (A, B and C) play the Card Game. Each player has two cards. The three players have the following card values: Player (A): 5 and 7 Player (B): 4 and 2 Player (C): 8 and 1 Player A starts by putting one card then Player B puts one card then player C puts one card and the game is over. The score of player A (utility value for A) is computed by the following formula: Score(A) = card value(A) - card value(B) - card value(C). The score of player B (utility value for B) is computed by the following formula: Score(B) = card value(B) - card value(A) - card value(C). The score of player C (utility value for C) is computed by the following formula: Score(C) card value(C) - card value(A) - card value(B). a) Construct the corresponding Game Tree. Then find the utility values of all nodes. b) Which player will win the game? c) Show how can the losers make the winner lose the game. What do you note?he Dice game of “Pig” can be played with the following rules. Roll two six-sided dice. Add the face values together. Choose whether to roll the dice again or pass the dice to your opponent. If you pass, then you get to bank any points earned on your turn. Those points become permanent. If you roll again, then add your result to your previous score, but you run the risk of losing all points earned since your opponent had rolled. Continue to roll as much as you want. However, once a “1” comes up on either die, your score is reduced to 0, leaving you only with points that you have previously "banked." Furthermore, you must pass the dice to your opponent. The first person to 100 points is the winner. When a player rolls two dice, the possible outcomes are as follows: Die #2 Roll Roll a 1 Roll a 2 Roll a 3 Roll a 4 Roll a 5 Roll a 6 Die #1 Roll Roll a 1 0 0 0 0 0 0 Roll a 2 0 4 5 6 7 8 Roll a 3 0 5 6 7 8 9 Roll a 4 0 6 7 8 9 10 Roll a 5 0 7 8 9 10 11 Roll a 6 0 8 9 10…
- Correct answer will be upvoted else Multiple Downvoted. Computer science. player begins the game from the 1-st stage and should beat the stages in expanding request of the stage number. The player dominates the match in the wake of beating the n-th stage. There is all things considered one designated spot on each stage, and there is consistently a designated spot on the 1-st stage. Toward the start of the game, just the designated spot on the 1-st stage is initiated, and any remaining designated spots are deactivated. At the point when the player gets to the I-th stage that has a designated spot, that designated spot is initiated. For each attempt of a phase, the player can either beat the stage or bomb the stage. On the off chance that they beat the I-th stage, the player is moved to the i+1-st stage. On the off chance that they bomb the I-th stage, the player is moved to the latest designated spot they actuated, and they need to beat the stages after that designated spot once…Problem 1. You are playing a version of the roulette game, where the pockets are from 0 to 10and even numbers are red and odd numbers are black (0 is green). You spin 3 times and add up the values you see. What is the probability th at you get a total of 17 given on the first spin you spin a 2? What about a 3? Solve by simulation and analytically.Consider the following scenario:A high school has 1000 students and 1000 lockers, one locker for each student. On the first day of school, the principal plays the following game: She asks the first student to open all the lockers. She then asks the second student to close all the even-numbered lockers. The third student is asked to check every third locker. If it is open, the student closes it; if it is closed, thestudent opens it. The fourth student is asked to check every fourth locker. If it is open, the student closes it; if it is closed, the student opens it. The remaining students continue this game. In general, the nth student checks every nth locker. If it is open, the student closes it; if it is closed, the student opens it. After all the students have taken turns, some of the lockers are open and some are closed. The program see in the photo, when ran, should ask the user to enter the number of lockers in the school. The program will output the number of lockers and the…