The order dictionary and the integer value self.rank help with this task. class Card: def __init__(self, value, suit): self.value = value self.suit = suit order = {'Ace': 1, 'Two' :2, 'Three' :3, 'Four' :4, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten': I
The order dictionary and the integer value self.rank help with this task. class Card: def __init__(self, value, suit): self.value = value self.suit = suit order = {'Ace': 1, 'Two' :2, 'Three' :3, 'Four' :4, 'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten': I
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
Related questions
Question
![Here is a transcription of the Python code for the `Card` class, typically implemented in a card game system to manage individual playing cards. This code snippet utilizes an order dictionary to assign ranks to different card values and defines a few methods for card representation and comparison.
```python
class Card:
def __init__(self, value, suit):
self.value = value
self.suit = suit
order = {'Ace':1, 'Two':2, 'Three':3, 'Four':4, 'Five':5,
'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10,
'Jack':11, 'Queen':12, 'King':13}
self.rank = order[self.value]
def __repr__(self):
return self.value + ' of ' + self.suit
def __gt__(self, other):
return self.rank > other.rank and self.suit == 'Hearts'
```
### Explanation:
1. **Initialization (`__init__` method):**
- The class initializes with `value` and `suit` parameters.
- It uses a dictionary called `order` to map each card's face value to a numerical rank.
- The `self.rank` attribute is assigned based on the card's value using this dictionary.
2. **String Representation (`__repr__` method):**
- Defines how the card is represented as a string, displaying the card's value and suit (e.g., "Ace of Spades").
3. **Comparison (`__gt__` method):**
- Provides a way to compare two cards.
- A card is considered greater if it has a higher rank and belongs to the 'Hearts' suit.
Understanding this class allows the implementation of structured and comparable objects representing playing cards in a game.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F3fa555a0-fa20-4733-876b-481c70decb77%2F27a0cedc-f747-448e-90c6-6920534073b4%2Fn589bv_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Here is a transcription of the Python code for the `Card` class, typically implemented in a card game system to manage individual playing cards. This code snippet utilizes an order dictionary to assign ranks to different card values and defines a few methods for card representation and comparison.
```python
class Card:
def __init__(self, value, suit):
self.value = value
self.suit = suit
order = {'Ace':1, 'Two':2, 'Three':3, 'Four':4, 'Five':5,
'Six':6, 'Seven':7, 'Eight':8, 'Nine':9, 'Ten':10,
'Jack':11, 'Queen':12, 'King':13}
self.rank = order[self.value]
def __repr__(self):
return self.value + ' of ' + self.suit
def __gt__(self, other):
return self.rank > other.rank and self.suit == 'Hearts'
```
### Explanation:
1. **Initialization (`__init__` method):**
- The class initializes with `value` and `suit` parameters.
- It uses a dictionary called `order` to map each card's face value to a numerical rank.
- The `self.rank` attribute is assigned based on the card's value using this dictionary.
2. **String Representation (`__repr__` method):**
- Defines how the card is represented as a string, displaying the card's value and suit (e.g., "Ace of Spades").
3. **Comparison (`__gt__` method):**
- Provides a way to compare two cards.
- A card is considered greater if it has a higher rank and belongs to the 'Hearts' suit.
Understanding this class allows the implementation of structured and comparable objects representing playing cards in a game.

Transcribed Image Text:**Card Class Attributes**
**Prompt**: List all of the instance variables (also known as attributes) of the Card class.
---
This text is a prompt indicating that students should identify and list the attributes associated with a "Card" class. In object-oriented programming, a class can have multiple attributes that define the characteristics or data it maintains. Students might expect typical attributes like:
- **Suit**: Represents the suit of the card (e.g., hearts, diamonds).
- **Rank**: Represents the rank or value of the card (e.g., ace, king).
- **Color**: Optional attribute indicating card color (e.g., red, black).
Students are expected to recognize and list these based on either a provided class definition or their understanding of card-related programming concepts.
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