// ***** Task 1: declare an HBox named top  // also declare three Button instance variables  // that will be added to the HBox top.  // These buttons will determine the grid size of the game:  // 3-by-3, 4-by-4, or 5-by    // task 1 ends here  public NestedLayoutPractice( )  {   super( );     // ***** Task 2: student code starts here   // instantiate the GameView object      // add game view to the center of this BorderPane                            // task 2 ends here   bottom = new Label( "Have fun playing this Tile Puzzle game" );   setBottom( bottom );   // ***** Task 3: Student code restarts here   // instantiate the HBox component named top      // instantiate the Buttons that determine the grid size      // add the buttons to HBox top   // make them take all the available space      // add HBox top to this BorderPane as its top component         // task 3 ends here   // ***** Task 5: Student code restarts here   // Note: search for and complete Task 4 before performing this task   // declare and instantiate an EventHandler      // register the handler on the 3 buttons   // that you declared in Task 1      // task 5 ends here  }  // ***** Task 4: Student code restarts here  // create a private inner class that implements EventHandler  // your method should identify which of the 3 buttons  //    was the source of the event  // depending on which button was pressed,  //    call the setUpGame method of the GameView class  //    with arguments 3, 4, or 5  // the API of that method is:  //   public void setUpGame( int nSides )      // task 4 ends here }

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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// ***** Task 1: declare an HBox named top
 // also declare three Button instance variables
 // that will be added to the HBox top.
 // These buttons will determine the grid size of the game:
 // 3-by-3, 4-by-4, or 5-by

 
 // task 1 ends here

 public NestedLayoutPractice( )
 {
  super( );
 
  // ***** Task 2: student code starts here
  // instantiate the GameView object
  
  // add game view to the center of this BorderPane
  

            
        
  // task 2 ends here

  bottom = new Label( "Have fun playing this Tile Puzzle game" );
  setBottom( bottom );

  // ***** Task 3: Student code restarts here
  // instantiate the HBox component named top
  

  // instantiate the Buttons that determine the grid size
  


  // add the buttons to HBox top
  // make them take all the available space
  


  // add HBox top to this BorderPane as its top component
  
  

  // task 3 ends here

  // ***** Task 5: Student code restarts here
  // Note: search for and complete Task 4 before performing this task
  // declare and instantiate an EventHandler
  

  // register the handler on the 3 buttons
  // that you declared in Task 1
  


  // task 5 ends here
 }

 // ***** Task 4: Student code restarts here
 // create a private inner class that implements EventHandler
 // your method should identify which of the 3 buttons
 //    was the source of the event
 // depending on which button was pressed,
 //    call the setUpGame method of the GameView class
 //    with arguments 3, 4, or 5
 // the API of that method is:
 //   public void setUpGame( int nSides )

 

 

 // task 4 ends here

}

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