reate two classes of your choice (a parent and a child) and access their properties as shown ab
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Create two classes of your choice (a parent and a child) and access their properties as shown
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- Create a class named Poem that contains the following fields: title - the name of the poem (of type String) lines - the number of lines in the poem (of type int) Include a constructor that requires values for both fields. Also include get methods to retrieve field values. Create three subclasses: Couplet, Limerick, and Haiku. The constructor for each subclass requires only a title; the lines field is set using a constant value. A couplet has two lines, a limerick has five lines, and a haiku has three lines. These are the provided classes and subclasses : public class Poem { // Define the Poem class here } public class Limerick { // Define the Limerick class here } public class Haiku { // Define the Haiku class here } public class Couplet { // Define the Couplet class here } import java.util.*; public class DemoPoems { publicstaticvoidmain(String[] args) { Poem poem1 =newPoem("The Raven",84); Couplet poem2 =newCouplet("True Wit"); Limerick poem3 =newLimerick("There was an…Jave assignment: Create a class called Player that has the following attributes: Player Health - Integer Intelligence - Integer Dexterity - Integer Strength - Integer Stamina - Integer Player() Player(Health, Intelligence, Dexterity, Strength, Stamina) getHealth() - Integer setHealth(Integer) - Void getIntelligence() - Integer setIntelligence(Integer) - Void getDexterity() - Integer setDexterity(Integer) - Void getStrength() - Integer setStrength(Integer) - Void getStamina() - Integer setStamina(Integer) - Void toString() - String compareTo(Player) - Integer equals(Player) - Boolean Notes: All attributes should not be allowed to be set below 0.There is an Admission class that assigns the admission id and registration number to the Student. The student's general information i.e. name, email, and contact number is initialized through another class. The student's result is controlled by another class that returns the student's cgpa based on his/her score in all tgpa's. Create 5 objects of students, input and display their name, registration number, section, cgpa using any possible type of Inheritance.
- The goal of this coding exercise is to create two classes BookstoreBook and LibraryBook. Both classes have these attributes: author: Stringtiltle: Stringisbn : String- The BookstoreBook has an additional data member to store the price of the book, and whether the book is on sale or not. If a bookstore book is on sale, we need to add the reduction percentage (like 20% off...etc). For a LibraryBook, we add the call number (that tells you where the book is in the library) as a string. The call number is automatically generated by the following procedure:The call number is a string with the format xx.yyy.c, where xx is the floor number that is randomly assigned (our library has 99 floors), yyy are the first three letters of the author’s name (we assume that all names are at least three letters long), and c is the last character of the isbn.- In each of the classes, add the setters, the getters, at least three constructors (of your choosing) and override the toString method (see samplerun…Create a new Teller Class Build a new Teller class(“Teller.java”). This class will be a sub-class of Employee. The Teller class should have all the same properties as an Employee as well as two new properties: hoursWorked and shift. HoursWorked is the total hours that this teller worked this week, and shift is either “day” or “evening” shift. Make sure to add 2 constructors and a display() method. Do not include a main() method in the Teller class. Test out this Teller class, by building a separate Tester class called TellerTester stored in a new file called ( “TellerTester.java”. This TellerTester class will only have a main() method, that will instantiate a Teller object, pass all the data to the Teller constructor, and lastly call the Teller display() method; just these 3 lines.In the code template below, you are given three classes: Card, CardSet, and Deck. The Card class has the attributes of value and suite, which describe the cards in a standard 52-card deck. The attribute value takes in the digits 1 to 10 as well as the standard face cards, Jack, Queen, and King. The suite attribute takes in the four suites, namely clubs, spades, hearts, and diamonds. Obviously, two cards are equal if they have the same value and suite. The CardSet class is just an ensemble of Card instances. To know which cards are in your set, just iterate through the cards via the view method. This gets a formatted list of your cards in the cards attribute. To add cards to your set, use the add_cards method. The Deck class is a child class of the CardSet class. To initialize a deck, all 52 cards from the standard deck must be added to it. For uniformity, place each suite in ascending value -- 1 to 10, then Jack, then Queen, then King. The suites must be placed in this order: clubs -…
- Create a Point class to hold x and y values for a point. Create methods show(), add() and subtract() to display the Point x and y values, and add and subtract point coordinates. Create another class Shape, which will form the basis of a set of shapes. The Shape class will contain default functions to calculate area and circumference of the shape, and provide the coordinates (Points) of a rectangle that encloses the shape (a bounding box). These will be overloaded by the derived classes; therefore, the default methods for Shape will only print a simple message to standard output. Create a display() function for Shape, which will display the name of the class and all stored information about the class (including area, circumference and bounding box). Build the hierarchy by creating the Shape classes Circle, Rectangle and Triangle. Search the Internet for the rules governing these shapes, if necessary. For these three Shape classes, create default constructors, as well as constructors…This is for pygame Text Class The Text class inherits from Drawable and it will be used to display the player's score. You must implement at the very least the required methods of the base class (draw and get_rect), as well as a constructor. You may need to implement other methods as part of the public interface. This is the Drawable Class import pygame import abc import random class Drawable(metaclass - abc. ABCMeta): def --init(self, x- 0, y -0): self.x - x self.y - y self.position - (self.x, self.y) self.visible - False def setloc(self, p): self.x - p[0] self.y - p[1] def getloc(self): return(self.x, self.y) def getX(self): return self.x def getY(self): return self.y eabc.abstractmethod def draw(self, surface): pass eabc.abstractmethod def get_rect(self): passCreate a class called Elevator that can be moved between floors in an N-storey building. Elevator uses a constructor to initialize the number of floors (N) in the building when the object is instantiated. Elevator also has a default constructor that creates a five- (5) storey building. The Elevator class has a termination condition that requires the elevator to be moved to the main (i.e., first) floor when the object is cleaned up. Write a finalize() method that satisfies this termination condition and verifies the condition by printing a message to the output, Elevator ending: elevator returned to the first floor. In main(), test at least five (5) possible scenarios that can occur when Elevator is used in a building with many floors (e.g., create, move from one floor to another, etc.). Hint: Termination occurs when the instance is set to null. You may wish to investigate “garbage collection” for this exercise.
- Please help me with this exercise. Thank you!Please complete the following tasks: Write a class “Actor” that contains two attributes with the appropriate level of visibility explicitly defined. “Name” which is a String, Private, “NumberofAwards” which is an integer, private Write a default Constructor for this class that initializes the name to “Bob Smith” , and the number of awards to 0. Write an overload the constructor for this class that accepts actor’s name as a parameter Write accessor methods for each of the attributes. Write a method “winsAnOscar” that increases the number of awards by one and prints “The crowd applauds for <actor’s name>!” Be sure to use accessors where appropriate. Make sure your header is complete, with the appropriate level of visibility and any required keywords.If you have a class named Animal, give three examples of potential objects of this class.