Q1) Can you explain this code? using for what? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainManager : MonoBehaviour { public static MainManager instance; public Text highscore; void Awake() { Time.timeScale = 1f; if (instance == null) { instance = this; } } void Start () { highscore.text = "" + PlayerPrefs.GetInt("bestScore"); } void Update () { } public void PlayGame() { SceneManager.LoadScene("Gameplay"); } public void QuitGame() { Application.Quit(); } }
Q1) Can you explain this code? using for what? using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class MainManager : MonoBehaviour { public static MainManager instance; public Text highscore; void Awake() { Time.timeScale = 1f; if (instance == null) { instance = this; } } void Start () { highscore.text = "" + PlayerPrefs.GetInt("bestScore"); } void Update () { } public void PlayGame() { SceneManager.LoadScene("Gameplay"); } public void QuitGame() { Application.Quit(); } }
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Q1) Can you explain this code? using for what?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MainManager : MonoBehaviour {
public static MainManager instance;
public Text highscore;
void Awake() {
Time.timeScale = 1f;
if (instance == null) {
instance = this;
}
}
void Start () {
highscore.text = "" + PlayerPrefs.GetInt("bestScore");
}
void Update () {
}
public void PlayGame() {
SceneManager.LoadScene("Gameplay");
}
public void QuitGame() {
Application.Quit();
}
}
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