Q1) Can you explain this code? using for what?       using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameplayScript : MonoBehaviour {     public static GameplayScript instance;     public GameObject panel;     public Button pauseButton;     public Text pauseText, gameOverText, highScore;     public AudioSource audioSource;     void Start () {         Time.timeScale = 1f;         if (instance == null) {             instance = this;         }     }          void Update () {              }     public void PauseGame() {         audioSource.Pause();         Time.timeScale = 0f;         pauseText.gameObject.SetActive(true);         panel.SetActive(true);         pauseButton.gameObject.SetActive(false);         highScore.text = "" + Score.instance.GetHighScore();     }     public void ResumeGame() {         audioSource.Play();         Time.timeScale = 1f;         pauseText.gameObject.SetActive(false);         panel.SetActive(false);         pauseButton.gameObject.SetActive(true);     }     public void RestartGame() {         SceneManager.LoadScene("Gameplay");     }     public void MainMenu() {         SceneManager.LoadScene("Main");     }     public void GameOver() {         audioSource.Stop();         gameOverText.gameObject.SetActive(true);         panel.SetActive(true);         highScore.text = "" + Score.instance.GetHighScore();     }     public void IfGameIsOver(int score) {                 if (score > Score.instance.GetHighScore() ) {             Score.instance.SetHighScore(score);         }     } }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Q1) Q1) Can you explain this code? using for what?

 

 

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class GameplayScript : MonoBehaviour {

    public static GameplayScript instance;

    public GameObject panel;
    public Button pauseButton;
    public Text pauseText, gameOverText, highScore;

    public AudioSource audioSource;

    void Start () {
        Time.timeScale = 1f;
        if (instance == null) {
            instance = this;
        }
    }
    
    void Update () {
        
    }

    public void PauseGame() {
        audioSource.Pause();
        Time.timeScale = 0f;
        pauseText.gameObject.SetActive(true);
        panel.SetActive(true);
        pauseButton.gameObject.SetActive(false);
        highScore.text = "" + Score.instance.GetHighScore();
    }

    public void ResumeGame() {
        audioSource.Play();
        Time.timeScale = 1f;
        pauseText.gameObject.SetActive(false);
        panel.SetActive(false);
        pauseButton.gameObject.SetActive(true);
    }

    public void RestartGame() {
        SceneManager.LoadScene("Gameplay");
    }

    public void MainMenu() {
        SceneManager.LoadScene("Main");
    }

    public void GameOver() {
        audioSource.Stop();
        gameOverText.gameObject.SetActive(true);
        panel.SetActive(true);
        highScore.text = "" + Score.instance.GetHighScore();
    }

    public void IfGameIsOver(int score) {        

        if (score > Score.instance.GetHighScore() ) {
            Score.instance.SetHighScore(score);
        }

    }
}

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