Q1) Q1) Can you explain this code? using for what?     using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinSpawn : MonoBehaviour {     public GameObject[] coin;     public Transform spawnPoint;     private float spawnTime = 10f;     private float spawnNext = 20f;     private float maxHeight = 3f;     private float minHeight = -2f;     private float timer;     void Start () {         timer = Time.time;     }          void Update () {         float t = Time.time - timer;         if (t >= spawnTime) {             transform.position = new Vector3(spawnPoint.position.x, Random.Range(maxHeight, minHeight));             Quaternion spawnRotation = Quaternion.identity;             int rand = Random.Range(0, 2);             Instantiate(coin[rand], transform.position, transform.rotation);             spawnTime = Time.time + spawnNext;         }     } }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Q1) Q1) Can you explain this code? using for what?

 

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CoinSpawn : MonoBehaviour {

    public GameObject[] coin;
    public Transform spawnPoint;

    private float spawnTime = 10f;
    private float spawnNext = 20f;

    private float maxHeight = 3f;
    private float minHeight = -2f;

    private float timer;

    void Start () {
        timer = Time.time;
    }
    
    void Update () {
        float t = Time.time - timer;

        if (t >= spawnTime) {
            transform.position = new Vector3(spawnPoint.position.x, Random.Range(maxHeight, minHeight));
            Quaternion spawnRotation = Quaternion.identity;
            int rand = Random.Range(0, 2);
            Instantiate(coin[rand], transform.position, transform.rotation);
            spawnTime = Time.time + spawnNext;
        }
    }
}

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